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Reviews for "Operation L.O.A.D"

I'm giving it an 8 and hoping you'll create a 10

I feel the missile speed and recharge rates aren't very great on easy, and normal actually seems a bit easier because there's more enemies/salvage.

It sure looks cool and it's fun to play, but it sure is hard to finish...

story line

really man come on thats so dumb im srry but man i just wasted my time and skill

Such potential!

This is an almostgreat WASD+mouse game, and is especially satisfying when you line up a shot and hit multiple enemies. However, you should take into account some of the more critical points people have made concerning energy consumption.

To remedy this, perhaps there should be an energy bonus modifier when you retain accuracy and/or hit more than one enemy with a single shot. This gain should be a marginally substantial bonus. This is a hallmark of addictive quick games: high reward and high risk of losing said reward. With a marginal amount of learning, one can enjoy this system.

For easy mode, the energy recharge rate should be very forgiving, so we can nearly breeze through the game. That way, everyone can get a good idea of how the game plays.

For hard mode, your current medium mode will do.

Also, the powerups I did receive are somewhat lame. They do work from a gameplay standpoint, but it doesn't do it justice to awesomeness of the music and the art

Finally, double clicking on the mech is an okay choice to commence boost, but I would simply prefer a button in the HUD area. Maybe its just me.
y.

On the plus, the hitboxes are great, controls are smooth, and your visual design is pretty good.

I take it you put a lot of love into this game, but didn't get enough uninvolved people to test it for you. I guess that's what the newgrounds audience is for.. :)

In parting, your current score of 3.26 is very generous considering the difficulty of your game. I think people would be very excited to have this in a more playable form. I really do applaud your effort! I'm releasing my first game for iOS myself, so this game experience has been very valuable to me! Scale of difficulty is the most troublesome part of game design, don't feel too bad!

asagoPAN responds:

Best review ever. This settles it. I have made a small change to make it easier. I also added a simple point bonus for combo shots. That's all I can do for tonight.
Thank you so much for your advice and good luck on the app store!

Good concept, still needs tweaking

First off, there are way too many commands assigned to your left click. If every control in your comments section has the option of using your click/double click to activate, that's too many. Yes there are other keys that operate functions, but the fact that the left click can operate everything is a problem because one could easily be meaning to do one action while using the left click and inadvertently key an undesired one. 99% of people have keyboards, I would suggest removing at least some action commands from the left click and assigning them to keys.

Another issue is the difficulty, which is tied into your energy concept. I like it, but it also needs some tweaking. Easy plays like medium, and medium like hard. Either reduce the energy drain of movement/boost/shooting, or give better rewards. Since shooting a laser should be more taxing on energy, movement/melee tactics should be emphasized. I'll also accept movement costing energy, but after you break atmosphere and gravity in level 1 it should be reduced, and realistically cost no energy if you aren't moving at all in space.

Bugs still need to be addressed. I specifically encountered one near the end of level 1 where it nearly was over, the missile wasn't off screen but near top, I ran out of energy but I didn't end the level in failure.

Needs work. Since you say in comments that this is version 1.2 I can only assume you do check the game and improve it. Hope this helps you and other players.

asagoPAN responds:

Thank you for the review. You've made some good and helpful points. I am watching for more comments on the difficulty. Some people have said easy was too easy. So I may need to go back and do some tweaking on that.
As for the mouse controls, the game was originally designed to work on mobile devices but is still pending an official mobile release. For mobile to work for sure on every device, the game must be playable with only single-touch mouse controls. I took a lot of inspiration from some DS games like The World Ends With You. The way they can make so many intuitive controls with just the stylus really impresses me. I like how it turned out personally, but I guess I have some ways to go.
I'm sure you found my rambling very interesting.
Thanks again for the review.

help

i kep failing because i cant go up with the rockiet

asagoPAN responds:

When the rocket starts taking off, double click yourself to enter boost mode! Watch out though because boost mode uses energy fast.