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Reviews for "Operation L.O.A.D"

Kinda easy but . . .

It was easy but i never could use melee at all, but it didnt matter because the laser raped all . . .

Good concept, still needs tweaking

First off, there are way too many commands assigned to your left click. If every control in your comments section has the option of using your click/double click to activate, that's too many. Yes there are other keys that operate functions, but the fact that the left click can operate everything is a problem because one could easily be meaning to do one action while using the left click and inadvertently key an undesired one. 99% of people have keyboards, I would suggest removing at least some action commands from the left click and assigning them to keys.

Another issue is the difficulty, which is tied into your energy concept. I like it, but it also needs some tweaking. Easy plays like medium, and medium like hard. Either reduce the energy drain of movement/boost/shooting, or give better rewards. Since shooting a laser should be more taxing on energy, movement/melee tactics should be emphasized. I'll also accept movement costing energy, but after you break atmosphere and gravity in level 1 it should be reduced, and realistically cost no energy if you aren't moving at all in space.

Bugs still need to be addressed. I specifically encountered one near the end of level 1 where it nearly was over, the missile wasn't off screen but near top, I ran out of energy but I didn't end the level in failure.

Needs work. Since you say in comments that this is version 1.2 I can only assume you do check the game and improve it. Hope this helps you and other players.

asagoPAN responds:

Thank you for the review. You've made some good and helpful points. I am watching for more comments on the difficulty. Some people have said easy was too easy. So I may need to go back and do some tweaking on that.
As for the mouse controls, the game was originally designed to work on mobile devices but is still pending an official mobile release. For mobile to work for sure on every device, the game must be playable with only single-touch mouse controls. I took a lot of inspiration from some DS games like The World Ends With You. The way they can make so many intuitive controls with just the stylus really impresses me. I like how it turned out personally, but I guess I have some ways to go.
I'm sure you found my rambling very interesting.
Thanks again for the review.

ARGH

The controls, they ANNOY ME SO MUCH.

Maybe I'm stupid, maybe I don't have control over my limbs and need special education, but expecting the player to move with the mouse AND "swipe enemy to melee" AND "click to fire" is ridiculous. We're usually using the mouse, not a goddamned tablet. This isn't the NDS.

Also what doubleclicking? What boost? I see my energy bar decreasing faster and I stay at the center of the screen, but what good is that? I can just press W and move around without draining all my energy.

The graphics are not bad, pretty good even, and the gameplay has much potential. Music, hum. Just doesn't tweak my ear, I guess. But jesus, when this game has problems, it has such frustrationg ones! Please fix the control system, make it more intuitive and flexible.

Bugs..

It was okay until I couldn't play anymore. In the first stage I got stuck on the left side of the screen and couldn't move until an enemy ran into me. On stage two I couldn't shoot anymore so I stopped. I could see this being a pretty nice game if there weren't any bugs. Oh and the upgrade that just spam shoots always fired the opposite direction I moved. I don't know if that was intended but if so I would hardly consider it an upgrade as it was just easier to shoot enemies normally.

Meh

Meh the gameplay is rather average, I would expect a game of this caliber 10 years ago.