OK in presentation, but needs tuning
The game is a one-button platformer, so I can't say it's a complicated game. The graphics are pretty clear and neat, the music is average - it's not Mozart, but it's not nerve-wreckingly annoying either. The presentation works pretty well. But the thing that bugs me (and quite a few others, it seems) is the control of the character.
To have the character constantly move with no way of controlling the direction other then letting him hit a ledge or a wall is an idea that is not really used in games, but doesn't really work to it's fullest in this game. Since the game is based on randomly generated platforms, I hit a situation more than once where I was facing an impossible jump with a platform out of reach and the inflation bar eating one floor below the platform I was on. It felt like the game just arbitrarily decided that "OK, you've had enough fun" and just ended the game.
The character speed felt pretty well tuned, except when there was a long stretch of a platform. In a few situations, I had no choice but to jump up on a platform, wait the character to slowly walk to one end of the screen, change direction, walk all the way back and jump on the platform above. With the inflation moving pretty quickly at 50k+, this is just like the game was slowing my progress for no good reason.
There could probably be some sort of mechanic to change the direction at will to give the player a fair chance, especially when the placement of the platforms cannot be guaranteed to be always in the favor of the player.
Overall, the game presentation is pretty cool. The platform generator and controls need something extra to make the game completely skill based and, consequentially, feel like a fair challenge.