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Reviews for "Trigger Knight"

Errrr.....

This is fun I wont lie, BUT, some things to improve on for arthor and user alike. I died really quickly (Isn't the bar with the percentage the "lifespan"?) 80 percent, one hit from a rock guy and I die, still paying attention to the percentage bar, mind you. Not enough for the player (One click doesn't make a differeance from two clicks but adds more for us, the user, to do.) I just personally think, in my opinion, that the game is not finished.

some helpful advice and a review

One way that {usually} gets me to day 13 (unless i run into a dragon at low health) is focusing on buying sword upgrades then when you have low health buy a armor upgrade. as for elixirs\divine edge my preference is elixir in case you can't find an armor shop.
Some things to fix\add=It's a great game but some things to fix could be shops, on one of my runs I maxed out my upgrades and when I ran into a shop it wouldn't let me buy anything; that's understandable, but when you max out a particular equipment piece it would be nice if it would be replaced by a potion shop or the divine edge. Another thing that's commented WAY to heavily is the whole luck system and there is some credit to it, but one way to bypass it is to have some fixed sword\armor\potion\Divine edge shop, since it's infuriating to get one armor or sword shop right at the beginning and never run into another one after. One of the other things to fix could be the battle itself, and I don't mean change it to click to attack I mean make something like a speed stat that helps in attacking or make it blow for blow, I died to a dragon because he got three consecutive hits on me, but the same happened to him with my character. Probably the thing you should look to fix is when you can run into a dragon, personally I think you should have a fixed dragon encounter on say day 13 or 15 and from there on you can encounter dragons, instead on day 7. Something that could be added is the use of the right mouse button another slot for an item perhaps? You could make one inventory slot and one magic slot and put in shops of black or white magic e.g. the black magic shop could sell flare which is like divine edge and the white magic sells either full-heal or auto revive (the auto revive would be extremely rare, rarer then the gold voucher and be very expensive). If you decide to put the magic suggestion in maybe you could put in mp, and the potion shop could sell either potion (restores all health), ether (restores all mp), or the elixir (which is the cure-all)(but for the potion shop when you click it for ten or so seconds it would bring up the shop menu with all of the items for sale, elixir costing the most), and to upgrade your mp you would need to upgrade both armor and weapon by one level e.g. 100 mp at lv 1 when sword and armor gets to level 2, mp lv 2=150. Anyway I've talked long enough and my final review of this game is 7\10 4\5 great game some things to fix an I hope there is a sequel to this. p.s. you might want to think up of better protips.

It Grows Addicitnig

xDD really, once you really grasp everything... youll want to play for an hour i mean it lol

A one button RPG is a very interesting environment for a game. This game is out right addicting and is very fun deciding on which item should be bought at the appropriate time. However, there are a few roadblocks that are near impassable such as the dragon. Buying the sword is a must in order to defeat the insanely overpowered dragon and changes the fun factor of "deciding what items I can pick" into a "I have to buy this item soon or I'm dead." The RNG factor is also a huge part of this game which can make it a bit frustrating. It creates a mindset were people began hoping to get a better item, an upper hand in battle, or not to run into a dragon. The game can be some what tedious, but is still really fun.

The concept of the game is good. At least in my experience, this is the first of its kind. It makes me want to play it over and over again, but I stopped at the 3rd run. I find that the mechanics of the game need heavy adjustment.

The Lifespan system is to me the game's greatest flaw. Money plays the most important factor in this game, and Lifespan is robbing players off their money. Monsters drop very little amount of money, in comparison to the amount that the players need.

And then the curve of Monster's strength against the Heroine's upgrade. Our upgrades seemed so pathetic, the opponents are dishing out more damage than the strongest sword the heroine can have.

The item slot is another big issue for me. There are a total of 3 items that the player can get in the game an Elixir [Fully recovers your HP], Divine Edge [Multiplies your damage by a lot], and Gold Vouchers [The money you receive from the enemy you defeat is X10]. All these are one-time-use.

Elixir is important as what keeps the heroine alive is her Lifespan and HP, either one diminishes, she dies. That's why this item is so important, and it's not cheap!

Divine Edge will save your life against Dragon, seriously that's the only useful function it has, except on rare occasions. From what I can see, this is the only way to kill a dragon. By the way, Dragon appears randomly after the 10th Day. Now you see why this item is important?

Gold Vouchers if you want to succeed in this game, you need this item! As I mentioned before, killing enemies does not give players enough money to maintain themselves, let alone think about upgrading! The heroine is struggling just to not die! With Gold Vouchers, it will give you substantial amount of money to the the very much needed upgrade and keep the heroine alive.

Which of these 3 is the most important? All of them are! They are the key to your life and death, the game however only allows one to be carried at all times. There are way too many scenarios where the heroine would die unjustly.

And for future players to know, your level does not do anything that would help you on your journey. As far as I know, it only increases your score multiplier, I don't feel satisfied having higher scores when my character keeps dying out like that.

3 Stars are given as the concept is very much appealing to me, however the game mechanics need to be fine tuned. The enemies are too overwhelming even for a fully upgraded heroine.