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Reviews for "Trigger Knight"

Interesting game, but randomness is annoying

I read the other reviews and tried to do some of the things that they mentioned (upgrade the sword, save your potion until you need it, buy the divine blade to kill the dragon), but the problem with its random system is that while some say you have to think on the fly, the fact that you get hit with things you need when you have no money (i.e. Buy an armor upgrade for a monster fight because you have little health left, then get hit with a row of shops so you die because you didn't have the gold to buy the life increase) gets annoying.

As for the gold ticket, it double the amount of gold you will get from fighting a monster. While this sounds nice to use it sucks if you get that or an elixir and then you get hit with two dragons that were three monsters away from each other and no divine blades in between.

Expensive!

I'm all for a simplistic control system and classic side-scrolling action, however the power-ups ands shrines that have to be purchased to make any progress become very expensive, very quickly. While enemies drop more gold as you go on, for me it never seemed enough! I found myself neglecting all armour and weapon upgrades simply to afford the shrines that keep you alive.

meh...

This isn't a bad game, believe me. It's well done as far as visuals, but some of the mechanics need to be reworked. I've been playing this for a few days now and just decided to review it. The reason being that I died just now. Why? Because my lifespan ran out before the first soulshrine appeared. Another complaint is the amount of money received after battles. It's too low.

At first I thought this game was going to be all style and no substance, but I was surprised by the amount of depth I found in it.

At it's heart this is a resource management game. You're basically managing when to buy and when not to buy. The randomization of monsters and stores helps add tension but at times I feel it's a double edged sword.

It's one thing not knowing what you'll face next, it's quite another when the game hardly ever gives you any attack upgrades which forces you to spend all your money on armor and potions to maintain your health. Or maybe the game makes you face a dragon only 2 minutes in, an impossible encounter unless you happen to have the divine edge, or worse it never gives you a soulshrine.

The luck aspect of the game needs to be tightened up a bit, either that or introduce a way for the player to change their situation in the face of bad odds.

P.S: I'm a sucker for cute anime characters.

The concept of the game is good. At least in my experience, this is the first of its kind. It makes me want to play it over and over again, but I stopped at the 3rd run. I find that the mechanics of the game need heavy adjustment.

The Lifespan system is to me the game's greatest flaw. Money plays the most important factor in this game, and Lifespan is robbing players off their money. Monsters drop very little amount of money, in comparison to the amount that the players need.

And then the curve of Monster's strength against the Heroine's upgrade. Our upgrades seemed so pathetic, the opponents are dishing out more damage than the strongest sword the heroine can have.

The item slot is another big issue for me. There are a total of 3 items that the player can get in the game an Elixir [Fully recovers your HP], Divine Edge [Multiplies your damage by a lot], and Gold Vouchers [The money you receive from the enemy you defeat is X10]. All these are one-time-use.

Elixir is important as what keeps the heroine alive is her Lifespan and HP, either one diminishes, she dies. That's why this item is so important, and it's not cheap!

Divine Edge will save your life against Dragon, seriously that's the only useful function it has, except on rare occasions. From what I can see, this is the only way to kill a dragon. By the way, Dragon appears randomly after the 10th Day. Now you see why this item is important?

Gold Vouchers if you want to succeed in this game, you need this item! As I mentioned before, killing enemies does not give players enough money to maintain themselves, let alone think about upgrading! The heroine is struggling just to not die! With Gold Vouchers, it will give you substantial amount of money to the the very much needed upgrade and keep the heroine alive.

Which of these 3 is the most important? All of them are! They are the key to your life and death, the game however only allows one to be carried at all times. There are way too many scenarios where the heroine would die unjustly.

And for future players to know, your level does not do anything that would help you on your journey. As far as I know, it only increases your score multiplier, I don't feel satisfied having higher scores when my character keeps dying out like that.

3 Stars are given as the concept is very much appealing to me, however the game mechanics need to be fine tuned. The enemies are too overwhelming even for a fully upgraded heroine.