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Reviews for "Starmada"

Good game, I like it. The only thing I think needs to be improved is the game performance. When killing an enemy, the animation causes lag which definitely affects peoples overall experience. Great job though.

Vibe13 responds:

yeah I was worried about lag issues. I put a lot of effort into optimisations to reduce the problem (you shoulda seen how laggy it was before), but in the end there's just a lot of fx going on. Maybe I coulda reduced the fx a bit, but I really wanted to make it a bit over the top.

Really awesome! I love how the pixel shades and flies back away from the direction an exploding ship got hit, it really makes a ton of 'noise' on the screen and makes an already hectic game area more colorful. The enemies get more challenging on a pretty well-balanced scale, and the upgrade system is awesome. The only two things I find at fault with this game is the slightly slowed acceleration on the keyboard input makes changing direction a bit of a trick to learn, and you ought to have included a "continue" feature. Nothing makes a game less enjoyable than putting a bunch of time and effort into upgrades only to have the game end and then having to go back and purchase them all again. I think all games are worth one playthrough. Make that playthrough end at a "game over" screen, and that's the end of the game. Last time it gets played. Extend the playthrough value with a "continue" option, and it'll get played through to the end of the last level and achievements. Definitely something you should program in if you keep working on this project. Keep up the awesome work!

Vibe13 responds:

your absolutely right about the 'continue option', and I knew it even before I released it - the only reason I didn't do it like that was laziness...I really should have, and I'll definitely do it that way next time.

56,561,121 in the All Time High Scores, im the number one :D

Cool game whit great efects, but needs a quality button and others songs.

Keep the great work ;D

Vibe13 responds:

thanks for the support.

more music would be nice but it would hugely increase the swf file size, I'm kinda wary about making swfs near to or larger than 10 megs, 'cuz in the end this is a simple little game and people might resent having to wait so long for it to download.

This is a great game! Once you get that shield.,. THEY'RE DONE SON!!!

One problem is how the enemies you kill sort of "phantom" away across the screen once you kill them. Those "phantoms" make avoiding those little bullets those guys shoot at you a whole lot harder. I don't know if this is what you intended or not though.

I'm normally awful at these sorta games, dodging 20billion bullets etc. but this one was nice for me. Couple of minor things, the hitbox on my ship seemed.... unreliable. I seemed to get hit by bullets another ship-width to the side of me sometimes. And although the music was good, it constantly saying "level one" really got on my nerves.

Vibe13 responds:

I know what your talking about with the collision detection. The funny thing is that it's actually very accurate on a per-frame basis, however you can move very far each frame, so when you've been hit and then you immediately jump to the side you're left with particles indicating a collision apparently in open-space....that's not to say you're criticism isn't valid 'cuz it's something which has been bothering me.

Sorry about the "level one" robo-lyrics - that was stupid of me! When I first heard the music I thought "that will sound cool when you're playing the first level!", but I didn't think "yeah but it'll sound really stupid on every other level".....by the time I noticed it I was snowed under with coding and I didn't want to go back and change the music.