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Reviews for "Second Wind"

Great game. I found a bug though: Sometimes the monsters won't die even if they are at 0 life points. This is very annoying as I couldn't do anything but try to run away or simply die. It happened during each of my last three games.

Other than than, nice game.

squidly responds:

Were you of particularly high level when this happened?

This game is just wonderful, i never played a game with such a replay value... when i die i just want to start over again!!! I would look forward for an android version if it's possible, ill totally buy it!

squidly responds:

There's an open invitation for somebody to help me port this to Android - it's an AS2 game for the record :D

This is a lovely game. I genuinely enjoyed the variety of enemies and the humorous text associated with most of them. I also enjoyed the shift in mood when reaching the third level - a purely humorous game would lack depth, but this one hints at thoughtfulness and personal insight. I have not yet attempted the Nethack Difficulty, but I look forward to it soon.

The variety and originality of the playable characters was also refreshing. Though among these, it seems that the Archer stands in a category of her own. I have unlocked most characters (not all, yet), and it seems that the Archer is the only one capable of replenishing her defence points - and, to top it off, to attack at the same time. This is important because it seems that winning a battle requires first destroying an enemy's set defence value before attacking HP. Of the playable characters I've unlocked and the enemies I've seen, none but the Archer had the ability to replenish defence. After offering a bit to Armon, the armour god, the Archer was nearly indestructible for as long as needed to pound away at other enemies' defence.

In other words, after moving to the second (green) level i took no damage except from counter-attacks, which were dealt by only a few enemy types. Defeating the major enemies at the end has so far been no problem whatsoever.

So, I will look forward to future development of this game, with the possible addition of new ranged classes (the Archer is the only one) and the addition of characters who can replenish defence (the Archer is the only one). At this point, the Archer stands in a character class truly of her own.

squidly responds:

Now here's a helpful review!

As for the defense replenishing - the Warrior can do that as well, it's just he can't attack while doing so.

I've considered removing the Archer's defense bonus on "single shot" and replacing it with just a more accurate shot.

Though that means Archers become a heck of a lot more fragile.

I love this game, but there are a number of bugs. The big one that keeps frustrating me is that maybe 50% of them when I kill an enemy, it doesn't actually die, no normal closing animation or anything. It will just continuing fighting until I die or run away while it's hp is listed as "zero". Also, the Esper is my favorite class so far, but my psy points are always listed as "NaN", though I can still use Sense & Focus.

squidly responds:

Uh... Did you load a save? Please respond in a PM, also mention whether you were playing 1.45 or 1.4.

It's good, but I've found that after trying two classes out, warrior (or knight, not sure which) and paladin, that ONLY parry (knight/warrior's attack) does ANYTHING to the boss behind the pit door. Is this a bug of some sort?

squidly responds:

Nope, it's because:

A. You don't have enough dex to hit him otherwise, attacking and missing chips away at armor, so miss enough times and you should be able to start hitting.

B. Parry ignores armor defense.