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Reviews for "Perdition"

How...how do you restart? When you see the 3rd gun-guy (executioner?) he looks like he can hit you, so I fell off the platform to my left. And then I disappeared. The screen stayed right there, no button restarted me, and I'm not going to sit through another minute of ads to refresh the page. From what I saw, I'll give it a 2.5. Average.

It was a quite interesting game. Nice arts and graphics, climatic music and very good story. I didn't play in Gyossait, so I can't compare it with your production. When I was playing Perdition in some way it reminded me of The Planescape: Torment and movie The 9 directed by Shane Acker. Were these titles some kind of inspiration for your work? As for me your game has one week point. When I started to play in Perdition I hoped that the plot will be more "beyond good an evil". Maybe something like more than two sides of the conflict, more options to choose, but plus for multi ending. In summary, Perdition is climatic game and well designed. Keep up the good work! :)

some bugs.
good story.

As a lover of platform games, this game was really enjoyable. As such, I'm pretty sure I'll try to get all the endings once I'm free to play all I want. Although the game is somewhat challenging, I think it has a perfect balance of difficulty and story related content, so good job on that!
On people saying that it stole from Gyossait, I don't really agree. Yes they have similar art styles, and yes the settings are bleak, but whereas this game directly changes depending on whether you choose to obey the voices or not (halo, sword and gun) Gyossait is more about fucking you up with all the horror content. Although I feel this game didn't try to capture the horror surrounding Gyossait, I don't think this game was aiming to be as terrifying as the other, but rather it seems to me it was about making the player question the authorities in the game and actually reflect on what it symbolises. As such, good job! Although I find it kinda weird that Tanas and Gomadi are both equally mean if you think about it, but that's just me.

The part where there were moving platforms is somewhat impossible to me. I can't seem to jump to the next platform without dying on the first one. Maybe you should try and fix that.