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Reviews for "Perdition"

Well, well. It really looks a lot like Gyossait, but then again, it isn't the same thing, as a lot of people claimed - I don't think so, at least. If you search for common themes, specially focusing on the most general aspects of a game, you'll find that no platformer is different from another.

Games, in my view, are all about the experience they offer the player, and although I think Perdition "feels" somewhat like Gyossait, I also think it generates a different overall experience. If for NOTHING else, I believe the true ending concludes with something that stands on it's own - the merit to decide without fear, but KNOWING fear. I believe that the text - the message, if you prefer - of this game stands on it's own.

Things to add on the next version:

- Motorcycle
- Tits
- Flammethrower.

Other than that, rock on, dude. I like you game sincerely, for what its worth. :D

OK. Firstly, you can only choose to remember at the beginning, and many other choices aren't really "choices". This is a blunt copy of Gyossait... Nothing new. I'm very disappointed.

It was pretty fun, but i felt like i was making pats with these gods without realising it. why does white text command me when i blatantly ignore him and why does the character obey? i [the character kept ding things i [the player] didn't want to do. i feel like it's mostly because i tried to avoid things but certain paths were unavoidable and so i was forced into a decision i did not want.

I'm sure you're proud of your sound design but sometimes people like to mute things.

The game stops accepting user keyboard input sometimes. Game breaking bug. Fun still but this needs to be fixed.

Carrill responds:

If it's an issue related to the gun, it should be fixed.