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Reviews for "Caravaneer 2"

Right before I went to Pullid I suddenly stopped and then I died. Some sort of cruel joke man. I have a suggestion, if you ever happened to make a third, add gas and directions? I mean, I don't need directions (coordinates) but it would clear up the confusion. Also, when the overload button comes on can you put a number on how many items you need to get rid of to prevent dying in the desert? I had mixed feeling about this because I had expensive items I didn't want to throw away. This newbie needs A lil' help lol. Great game but just needs to be polished.

i bet this game is really good.

but it's wall of tet after wall of text after wall of text and i am too lazy to read all of that

My first 3 attempts...
Step 1: Hire mercenary for more carry weight.
Step 2: Accidentally run into a group of Drekar Raiders.
Step 3: My new mercenary loses HP... Lowering his carry weight and getting me stuck out in bum-fuck nowhere.
Step 4: Die a lonely death.

I liked the world building. This 'after the bomb' kind of nomadic lifestyle was done to almost obsessive detail. I didn't mind the combat. After seeing the nomadic tribes, I kind of wished the player character was from one of them - it would seem more organic to the story and make me feel more connected to the world. Its a damn good idea of a game. But not a game I'd play myself, but props given.

I'd give it all five stars but the spelling and grammar could use some revising. That aside it was a very entertaining game. Seems like you drew inspiration from Fallout... seriously like the entire story from the first Fallout game was summed up in this game lol.