A compelling game of the good, old type, but a bit flawed here and there.
Judging by the "Author Comments" (*** The game is published worldwide after more than a year of exclusive hosting on Armorgames.), I doubt any suggestions for improvements would be of any use, but...
Movement could've been improved by allowing arrow keys (or wasd for those who prefer that).
By the time it takes for a chest to go from triggered to exposing it's contents, I am able to smash and collect the contents from 3-4 nearby barrels. i.e. it feels a bit slow upon opening chests.
It also feels a bit lacking in the intel-department. For instance: Does the shock-attribute cause stun, or is it just a type of elemental and additional damage that does nothing more than just adding to the total damage? Inflame seems to be a damage-over-time type of damage, but does it inflict the stated damage once over the stated duration, or does it deal the stated damage once per second over the specified duration? Skill on mage states: "Inflamed enemy receives 100% hero damage during 5 seconds." As I see it, it's kinda ambiguitive/possible to interpret in more than one way.
Last on my list is how excess equipment is sold. Sure, it's always a good feature when a game has selling implemented into the inventory, as this game has, but (and this is my laziness speaking), it could've been slightly better if there was a quick-sell function, i.e. holding a specific key while clicking on an item, rather than having to drag it from it's position down to the bottom-center of the screen.
Other than those somewhat insignificant, yet improvable points, the game is a good time-killer if you've got nothing else to do.
(Feels like this review is missing something, but whatever. If I know myself, I'll realize what it's missing after I submit it...)