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Reviews for "Sacred Treasure"

A compelling game of the good, old type, but a bit flawed here and there.
Judging by the "Author Comments" (*** The game is published worldwide after more than a year of exclusive hosting on Armorgames.), I doubt any suggestions for improvements would be of any use, but...
Movement could've been improved by allowing arrow keys (or wasd for those who prefer that).
By the time it takes for a chest to go from triggered to exposing it's contents, I am able to smash and collect the contents from 3-4 nearby barrels. i.e. it feels a bit slow upon opening chests.

It also feels a bit lacking in the intel-department. For instance: Does the shock-attribute cause stun, or is it just a type of elemental and additional damage that does nothing more than just adding to the total damage? Inflame seems to be a damage-over-time type of damage, but does it inflict the stated damage once over the stated duration, or does it deal the stated damage once per second over the specified duration? Skill on mage states: "Inflamed enemy receives 100% hero damage during 5 seconds." As I see it, it's kinda ambiguitive/possible to interpret in more than one way.

Last on my list is how excess equipment is sold. Sure, it's always a good feature when a game has selling implemented into the inventory, as this game has, but (and this is my laziness speaking), it could've been slightly better if there was a quick-sell function, i.e. holding a specific key while clicking on an item, rather than having to drag it from it's position down to the bottom-center of the screen.

Other than those somewhat insignificant, yet improvable points, the game is a good time-killer if you've got nothing else to do.
(Feels like this review is missing something, but whatever. If I know myself, I'll realize what it's missing after I submit it...)

Wow, I feel bad for not being into these games. I usually love your stuff, but this didn't do it for me. I guess I was just expecting more action. I just care too much about getting medals. I liked the graphics. People who are into this should like that.

Maybe I just wasn't in the mood for an RPG. I seemed to have squandered my best things. I'm not into the game enough to go back. I was never into RPGs. I guess it was just too hard for me.

This game is completely unbalanced.

I've being playing this game for a while now as a mage and find it tedious and frustrating. The description for the mage said they are ranged fighters but I run out of Mana WAY too fast so I can only attack in close combat. I spend most of the time watching my HP and using health potions. I'm above level 10 and the difficulty went up disproportionate to my skills and equipment. What really kills it is there's no healing spell.

Just to check, I opened up a new game and tried the Fighter. The game now plays EXTREMELY better. What makes it worse is not only does the Fighter has a free attack (circular cut) which already makes him better than the Mage but you also get a Stun attack. This is straight after the tutorial too.

I'm not bothering with the Angel class, so I couldn't tell you what they're like.

On the plus side, the graphics and sounds are good and I like the banter and variety. Pity gameplay is what matters.

it a good game but frezze my computer

시발 계정등록이안돼잔아 망할년아