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The sugarcoating of art critique

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Response to The sugarcoating of art critique 2023-04-30 17:48:22


I find the most difficult part of a critique to be keeping the subjective opinion out of it. By subjective, I mean whenever you simply don't like an art style because of how X or Y looks or feels, as opposed to the strong or weak points of a piece (though I feel a critique should always highlight both the good and bad parts and not just the bad).

That said, its important to check whether the critique is wanted or not (some people outright state not looking for it), and to keep things focused on what can be improved, and not "this is garbage, I hate it". To look at it in another way, why would you waste time critiquing someone who doesn't want it, or who will outright ignore it? Wouldn't the time be better spent critiquing someone open to critique?

Response to The sugarcoating of art critique 2023-04-30 20:14:23


At 4/30/23 05:48 PM, Aivrotsiel wrote:I find the most difficult part of a critique to be keeping the subjective opinion out of it. By subjective, I mean whenever you simply don't like an art style because of how X or Y looks or feels, as opposed to the strong or weak points of a piece (though I feel a critique should always highlight both the good and bad parts and not just the bad).

I think subjectivity is welcome, so long as it's stated as such and it's there to support the main objective substance of the crit. The big issue is when people pass-off their preferences as objective, but you can definitely qualify feedback with a few mentions of what you personally like/don't like, what you personally would/wouldn't do, etc. So long as you're not just using their piece as a soapbox for your personal issues, you should be ok.


It's especially useful if you're trying to compliment sandwich a crit and it's, uhh, not productive to praise technical execution, let's say.

Response to The sugarcoating of art critique 2023-04-30 21:03:45


At 4/30/23 08:14 PM, Skoops wrote:
At 4/30/23 05:48 PM, Aivrotsiel wrote:I find the most difficult part of a critique to be keeping the subjective opinion out of it. By subjective, I mean whenever you simply don't like an art style because of how X or Y looks or feels, as opposed to the strong or weak points of a piece (though I feel a critique should always highlight both the good and bad parts and not just the bad).
I think subjectivity is welcome, so long as it's stated as such and it's there to support the main objective substance of the crit. The big issue is when people pass-off their preferences as objective, but you can definitely qualify feedback with a few mentions of what you personally like/don't like, what you personally would/wouldn't do, etc. So long as you're not just using their piece as a soapbox for your personal issues, you should be ok.

It's especially useful if you're trying to compliment sandwich a crit and it's, uhh, not productive to praise technical execution, let's say.


After reading I agree with your points to an extent, I think at its essence the subjective elements to a critique can help, with some caveats. I think the main one would be a dissonance in art styles, and the person in question suggesting methods that run counter to what the other person is trying to achieve like suggesting cel-shading wholesale to a person trying to improve painterly or blending methods and vice versa. On the other hand, one could suggest cel-shading as a block-in step of the process towards blending, or painterly and blending methods as a step towards better understanding color interactions.


The more I think about it, the more I see how much more interconnected things can be. Perhaps the area of subjectivity that isn't helpful in critique is far more narrow than I previously thought.

Response to The sugarcoating of art critique 2023-04-30 22:45:49


At 4/29/23 12:17 AM, picolocity366 wrote:


Am I being too harsh here? What are your guys' thoughts on this?


I agree with you.


I've though am guilty of being too nice despite I do wish to give criticism. Because I have no issue if I receive it since I want to improve as an artist always and perfect my work. Yet to others man, I always feel like I'm going to get attacked espically if we do this online and on servers full of people where they send and ask critiques for their art.


I HONESTLY do better some reason of giving it to people face to face than a digital screen for some odd reason. Unless they're people who look up to me then I can't Handle it. I'm guilty of this.


Response to The sugarcoating of art critique 2023-05-01 00:51:55


At 4/29/23 12:17 AM, picolocity366 wrote:Sorry for the extra thread but I gotta get this off my chest
Am I the only one tired of people dumbing down or sugarcoating their critique of other people's art for the sake of making them feel better? I get that it can be discouraging to the initial artist who made the art in question, but that more times than not doesn't help the artist improve; it makes them stagnate more than anything. I should know, because it happened to me. It's only thanks to the BBS that my art actually improved for the better.
Am I being too harsh here? What are your guys' thoughts on this?


It's already been said here, but there is a difference between honestly telling an artist what (s)he needs to improve in a piece & ripping him/her a new asshole.


Giving an honest opinion does not require you to do so without any tact whatsoever. I think the word "tactful" is better than "kind" in this case, as people often think of kindness as excluding any sort of criticism. It's not true but that's what they think.


In my brief time on NG I've rated a few pieces so far. When I do, I rarely ever give five stars because, TBH, while there is a lot of good stuff on here I still have standards. When I do give an honest critique, I always try to be specific about what the artist could do better in the piece. Just saying "your work sucks, dude" is no less unhelpful than shouting "Five Stars! THIS IS GREAT" about everything everyone does with no aesthetic judgment at all.


Pen pusher, brush dragger, wood butcher & usual suspect.


Check out my scribblings & stuff here, por favor.

Response to The sugarcoating of art critique 2023-05-01 01:40:51


At 4/30/23 09:03 PM, Aivrotsiel wrote:
At 4/30/23 08:14 PM, Skoops wrote:
At 4/30/23 05:48 PM, Aivrotsiel wrote:I find the most difficult part of a critique to be keeping the subjective opinion out of it. By subjective, I mean whenever you simply don't like an art style because of how X or Y looks or feels, as opposed to the strong or weak points of a piece (though I feel a critique should always highlight both the good and bad parts and not just the bad).
I think subjectivity is welcome, so long as it's stated as such and it's there to support the main objective substance of the crit. The big issue is when people pass-off their preferences as objective, but you can definitely qualify feedback with a few mentions of what you personally like/don't like, what you personally would/wouldn't do, etc. So long as you're not just using their piece as a soapbox for your personal issues, you should be ok.

It's especially useful if you're trying to compliment sandwich a crit and it's, uhh, not productive to praise technical execution, let's say.

After reading I agree with your points to an extent, I think at its essence the subjective elements to a critique can help, with some caveats. I think the main one would be a dissonance in art styles, and the person in question suggesting methods that run counter to what the other person is trying to achieve like suggesting cel-shading wholesale to a person trying to improve painterly or blending methods and vice versa. On the other hand, one could suggest cel-shading as a block-in step of the process towards blending, or painterly and blending methods as a step towards better understanding color interactions.

The more I think about it, the more I see how much more interconnected things can be. Perhaps the area of subjectivity that isn't helpful in critique is far more narrow than I previously thought.


Oh, yeah, I've seen that. When the question is "how do I work on X," answers that show someone's personally preferred approach to X could be valid (if it works), and answers that say "you shouldn't want to do X" are more of a derailing non-sequitur assertion of personal taste - worse than useless, especially if the recipient can't tell the difference.


It's a complicated mix, and I think context plays a big role in how that mix is balanced. I tend to stay neutral and don't mention stuff I just don't like so my criticism can focus as purely on technical execution as possible, and I save subjectivity for things I like, or which path I'd personally take up the mountain to their goal. If it helps them get there, good. If it doesn't and it makes them feel bad, not good. If it only makes them feel good but gives them no direction, less bad, but still not great.


i.e. Re: "Crit my drawing of 2B from Nier Automata smooching my OC":

-"I love 2B!" (subjective, said, non-critique, requires follow-up)

-"I absolutely despise your OC and 2B would never smooch them" ("subjective," left unsaid, non-critique)

-"She should be smooching my self-insert OC instead" ("subjective," left unsaid, non-critique, non-sequitur)

-"Her boobs are crooked." (objective, said, critique)

-"Here is how I would resolve that" (objective fix, subjective method, said despite deep resentment for how this knowledge will be used, post-critique)

-"Here is how you could make it more interesting, dynamic, etc." (subjective fixes, subjected method, I'd say it if I respected them, post-critique)

Response to The sugarcoating of art critique 2023-05-01 02:56:16


At 5/1/23 01:40 AM, Skoops wrote:
At 4/30/23 09:03 PM, Aivrotsiel wrote:
At 4/30/23 08:14 PM, Skoops wrote:
At 4/30/23 05:48 PM, Aivrotsiel wrote:I find the most difficult part of a critique to be keeping the subjective opinion out of it. By subjective, I mean whenever you simply don't like an art style because of how X or Y looks or feels, as opposed to the strong or weak points of a piece (though I feel a critique should always highlight both the good and bad parts and not just the bad).
I think subjectivity is welcome, so long as it's stated as such and it's there to support the main objective substance of the crit. The big issue is when people pass-off their preferences as objective, but you can definitely qualify feedback with a few mentions of what you personally like/don't like, what you personally would/wouldn't do, etc. So long as you're not just using their piece as a soapbox for your personal issues, you should be ok.

It's especially useful if you're trying to compliment sandwich a crit and it's, uhh, not productive to praise technical execution, let's say.

After reading I agree with your points to an extent, I think at its essence the subjective elements to a critique can help, with some caveats. I think the main one would be a dissonance in art styles, and the person in question suggesting methods that run counter to what the other person is trying to achieve like suggesting cel-shading wholesale to a person trying to improve painterly or blending methods and vice versa. On the other hand, one could suggest cel-shading as a block-in step of the process towards blending, or painterly and blending methods as a step towards better understanding color interactions.

The more I think about it, the more I see how much more interconnected things can be. Perhaps the area of subjectivity that isn't helpful in critique is far more narrow than I previously thought.

Oh, yeah, I've seen that. When the question is "how do I work on X," answers that show someone's personally preferred approach to X could be valid (if it works), and answers that say "you shouldn't want to do X" are more of a derailing non-sequitur assertion of personal taste - worse than useless, especially if the recipient can't tell the difference.

It's a complicated mix, and I think context plays a big role in how that mix is balanced. I tend to stay neutral and don't mention stuff I just don't like so my criticism can focus as purely on technical execution as possible, and I save subjectivity for things I like, or which path I'd personally take up the mountain to their goal. If it helps them get there, good. If it doesn't and it makes them feel bad, not good. If it only makes them feel good but gives them no direction, less bad, but still not great.

i.e. Re: "Crit my drawing of 2B from Nier Automata smooching my OC":
-"I love 2B!" (subjective, said, non-critique, requires follow-up)
-"I absolutely despise your OC and 2B would never smooch them" ("subjective," left unsaid, non-critique)
-"She should be smooching my self-insert OC instead" ("subjective," left unsaid, non-critique, non-sequitur)
-"Her boobs are crooked." (objective, said, critique)
-"Here is how I would resolve that" (objective fix, subjective method, said despite deep resentment for how this knowledge will be used, post-critique)
-"Here is how you could make it more interesting, dynamic, etc." (subjective fixes, subjected method, I'd say it if I respected them, post-critique)


Alright, I think I failed to address something in my earlier post and I think people need to hear this:


Critiques are not about improving the specific piece of work being critiqued, it's about expanding the artist's ability to create what they set out to create.


Saying "Her boobs are crooked" is objective, but not a critique. A critique should always pack a one-two punch of issue + solution. If the breasts are crooked and the artist didn't fix them or couldn't figure out why they looked crooked then likely there's something else going on. Breasts being crooked typically means there are serious underlying anatomy issues. I know that's just an example for the sake of illustrating your point, but this is also a major issue I see during attempts at critique. I've made this mistake myself many times and I'm seizing this opportunity to highlight it.


Focusing on details rather than the underlying issue. We're trying to help the artist learn to make things they want to make, not fix something. So we need to dig into our own knowledge and articulate the full problem, when we do that, the solution usually becomes very clear immediately. This is how you remain objective.


Another thing I see folks getting hung up on in this thread is the subjectivity of methods, which means we're overthinking it. We're missing the forest for the trees. When we're talking about critique we're largely talking about fundamentals, baby. I know people hate fundamentals and wanna play around with neat tricks like gradient maps, blend modes, etc, and that's fun and can create some awesome results, but these things are dessert... Ya gotta eat your vegetables first.


All those fanciful tricks won't mean squat if your fundamentals are lacking.


I'm not saying don't learn those things, absolutely learn them, they're tools in your toolbelt, but that's not what critique is for.


This doesn't mean other discussions and feedback can't happen or that you're blacklisted from exploring other methods. I feel like I shouldn't have to say that, but, people get fidgety when they think people are putting up gates. Rather, I'm aiming to very specifically identify what critique is, what it's for, and how it's used to improve yourself as an artist. That also does not mean that subjectivity is completely removed from critiques either. There's room for that if the artist wants it, and I would strongly suggest reserving that for the end of the critique -- remember, eat some vegetables first then dessert later.


I'm very tired. I hope this doesn't end up being incoherent rambling. :^)

Response to The sugarcoating of art critique 2023-05-01 05:13:37


At 5/1/23 02:56 AM, Shadud wrote:
At 5/1/23 01:40 AM, Skoops wrote:
At 4/30/23 09:03 PM, Aivrotsiel wrote:
At 4/30/23 08:14 PM, Skoops wrote:
At 4/30/23 05:48 PM, Aivrotsiel wrote:I find the most difficult part of a critique to be keeping the subjective opinion out of it. By subjective, I mean whenever you simply don't like an art style because of how X or Y looks or feels, as opposed to the strong or weak points of a piece (though I feel a critique should always highlight both the good and bad parts and not just the bad).
I think subjectivity is welcome, so long as it's stated as such and it's there to support the main objective substance of the crit. The big issue is when people pass-off their preferences as objective, but you can definitely qualify feedback with a few mentions of what you personally like/don't like, what you personally would/wouldn't do, etc. So long as you're not just using their piece as a soapbox for your personal issues, you should be ok.

It's especially useful if you're trying to compliment sandwich a crit and it's, uhh, not productive to praise technical execution, let's say.

After reading I agree with your points to an extent, I think at its essence the subjective elements to a critique can help, with some caveats. I think the main one would be a dissonance in art styles, and the person in question suggesting methods that run counter to what the other person is trying to achieve like suggesting cel-shading wholesale to a person trying to improve painterly or blending methods and vice versa. On the other hand, one could suggest cel-shading as a block-in step of the process towards blending, or painterly and blending methods as a step towards better understanding color interactions.

The more I think about it, the more I see how much more interconnected things can be. Perhaps the area of subjectivity that isn't helpful in critique is far more narrow than I previously thought.

Oh, yeah, I've seen that. When the question is "how do I work on X," answers that show someone's personally preferred approach to X could be valid (if it works), and answers that say "you shouldn't want to do X" are more of a derailing non-sequitur assertion of personal taste - worse than useless, especially if the recipient can't tell the difference.

It's a complicated mix, and I think context plays a big role in how that mix is balanced. I tend to stay neutral and don't mention stuff I just don't like so my criticism can focus as purely on technical execution as possible, and I save subjectivity for things I like, or which path I'd personally take up the mountain to their goal. If it helps them get there, good. If it doesn't and it makes them feel bad, not good. If it only makes them feel good but gives them no direction, less bad, but still not great.

i.e. Re: "Crit my drawing of 2B from Nier Automata smooching my OC":
-"I love 2B!" (subjective, said, non-critique, requires follow-up)
-"I absolutely despise your OC and 2B would never smooch them" ("subjective," left unsaid, non-critique)
-"She should be smooching my self-insert OC instead" ("subjective," left unsaid, non-critique, non-sequitur)
-"Her boobs are crooked." (objective, said, critique)
-"Here is how I would resolve that" (objective fix, subjective method, said despite deep resentment for how this knowledge will be used, post-critique)
-"Here is how you could make it more interesting, dynamic, etc." (subjective fixes, subjected method, I'd say it if I respected them, post-critique)

Alright, I think I failed to address something in my earlier post and I think people need to hear this:

Critiques are not about improving the specific piece of work being critiqued, it's about expanding the artist's ability to create what they set out to create.

Saying "Her boobs are crooked" is objective, but not a critique. A critique should always pack a one-two punch of issue + solution. If the breasts are crooked and the artist didn't fix them or couldn't figure out why they looked crooked then likely there's something else going on. Breasts being crooked typically means there are serious underlying anatomy issues. I know that's just an example for the sake of illustrating your point, but this is also a major issue I see during attempts at critique. I've made this mistake myself many times and I'm seizing this opportunity to highlight it.

Focusing on details rather than the underlying issue. We're trying to help the artist learn to make things they want to make, not fix something. So we need to dig into our own knowledge and articulate the full problem, when we do that, the solution usually becomes very clear immediately. This is how you remain objective.

Another thing I see folks getting hung up on in this thread is the subjectivity of methods, which means we're overthinking it. We're missing the forest for the trees. When we're talking about critique we're largely talking about fundamentals, baby. I know people hate fundamentals and wanna play around with neat tricks like gradient maps, blend modes, etc, and that's fun and can create some awesome results, but these things are dessert... Ya gotta eat your vegetables first.

All those fanciful tricks won't mean squat if your fundamentals are lacking.

I'm not saying don't learn those things, absolutely learn them, they're tools in your toolbelt, but that's not what critique is for.

This doesn't mean other discussions and feedback can't happen or that you're blacklisted from exploring other methods. I feel like I shouldn't have to say that, but, people get fidgety when they think people are putting up gates. Rather, I'm aiming to very specifically identify what critique is, what it's for, and how it's used to improve yourself as an artist. That also does not mean that subjectivity is completely removed from critiques either. There's room for that if the artist wants it, and I would strongly suggest reserving that for the end of the critique -- remember, eat some vegetables first then dessert later.

I'm very tired. I hope this doesn't end up being incoherent rambling. :^)


I don't think we really disagree on anything, though I might be leaving too much to the imagination and taking a few things for granted when I simplify it that much.


The step after pointing out a technical error to someone that doesn't realize it, I'd say how to fix it, which I'd differentiate from just showing what it would look like if it were done right to begin with. In the case of fixing anatomy issues, a paintover from me would include structural information: where the ribcage is pointed, where its centerline would be, and how that would affect positioning for everything connected to it.


How much detail I go into depends on how much knowledge I think the recipient has. If they have NO foundation, I'll point out some mistakes, but stress that learning fundamentals is way more important than fixing a piece that doesn't have them. For intermediate artists that I know are learning, I'll put the most effort and explanation in, since I know they know enough to get the gist of what I'm saying, but might need me to draw it out just to be sure. If they're pros or semi-pros, I might just say "wonky tiddy" and expect them to see it and fix it themselves, cuz it's just a lapse in skill that I know they already have.

Response to The sugarcoating of art critique 2023-05-01 13:28:01


Other people are not you and you don't get to decide how they should be treated.


It is very much that simple.


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Response to The sugarcoating of art critique 2023-05-01 19:25:09


At 5/1/23 02:56 AM, Shadud wrote:Another thing I see folks getting hung up on in this thread is the subjectivity of methods, which means we're
overthinking it. We're missing the forest for the trees. When we're talking about critique we're largely talking about
fundamentals, baby. I know people hate fundamentals and wanna play around with neat tricks like gradient maps,
blend modes, etc, and that's fun and can create some awesome results, but these things are dessert... Ya gotta eat
your vegetables first.


Hopefully the quote bracket doesn't break lol

I don't think people hate fundamentals, rather the vocal ones probably just hate running in circles. The fundamentals are very important, but everyone digests information differently. For example, if I tell someone to draw from life and leave it at that, one person will probably figure it out, and the other one will bang their head against the wall and run circles before stopping. But if I tell them to draw from life, and then direct them to something like Michael Hampton to aid in how they build the human body, its pretty likely they'll both understand going forward. For some, you really do have to spell out a lot of it to make things easier to understand, and that's okay.


I would probably direct people to one of the many breakdowns/books/resources that aid in explaining how to understand the fundamentals (anatomy, perspective, color and so on), kind of like a jackhammer to break through concrete. Some people don't like using the jackhammer, and that's fine, there's different approaches to it. The wheel has already been invented several times over the years, so its just a matter of choosing which wheel to start with.


I think you can sandwich it any way you like, take any approach you want, nice, soft, hard, direct, vague or specific.


I can count on one hand the number of people who I've seen actually directly affected by critique. There are too many variables at play, especially on both ends for the message to really land.


Half the time a person asks for critique, what they really mean is feedback, and what they mean by feedback is positive feedback.


If a person is receptive to critique, and the critic is skilled enough or lucky enough to reach them then you still have to deal with the nature of the artist themselves, they may have every intention to improve and having connected and accepted the critique, fail to act on it for a basically infinite list of reasons.


I dont bother with it much anymore unless its for extremely basic stuff or I am personally invested in the growth of that person. I find offering critique for single pieces is what people get fixated on and for the most part I find that to be pretty much useless unless that single piece represents the vast majority of the kind of work the artist makes or aspires to.


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Response to The sugarcoating of art critique 2023-05-02 01:46:35


I feel like the general resistance people have to giving critique has largely been the result of a vicious circle online. Even when an artist solicits critique and seems open minded, there's always the risk that they will become hostile without warning. Nobody wants to feel like the bad guy, and these kinds of experiences become off-putting quickly. When multiple art students or hobbyists looking to improve fly off the rails after asking for feedback, it disincentivizes me from engaging with anybody in the future. You can't 'vet' the emotional maturity of someone asking for critique without doing a deep dive into their post history. There's plenty of amateur artists who proudly proclaim "hit me, I can take it," and then get defensive and nasty the moment you point out a flaw. They turn the spotlight on *you,* instead. "Well, your art's a fucking dumpster fire so who cares what you think?" ...Then why did you ask?


Also, I think the overall shift in communication style on the internet has played a bigger part than most realize. We've gone from engaged curiosity and open honesty to distracted browsing and emotional guardedness. The old internet was simpler. Less content to consume = more engagement per piece of content, which facilitated deeper discussion, at least in my nostalgia tinted memories. I think a lot of people today (myself included) feel overwhelmed with the sheer amount of *stuff* on the internet and the constant desire to scroll and consume more drives a lot of viewers to engage with art platforms while in a state of FOMO. They click through quickly, only catch a glimpse of something, put a mental tag in it as a 'good' or 'bad' then rush on to the next half felt moment. As a result, they don't communicate with creators meaningful anymore because they aren't actually *engaging* with what's in front of them, they're skimming the surface. There's been this 'compression' effect across the internet as the amount of information and people have exploded. Whereas before, someone might've written a paragraph on why they like / dislike something, now it's been shorthanded to "it's great!" or "I don't like it," or just outright silence with implied approval or disapproval.


Since they already feel pressured to devour as much as possible, leaving a well thought out critique that doesn't just boil down to platitudes is becoming an art form in itself.

Response to The sugarcoating of art critique 2023-05-02 07:15:42


At 5/1/23 01:28 PM, Narratorway wrote:Other people are not you and you don't get to decide how they should be treated.

It is very much that simple.

I'm not deciding how they're getting treated, though...

I'm just talking about a common pattern I've seen when it comes to art critique. It is very much that simple.


Performer of all, completer of none

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Response to The sugarcoating of art critique 2023-05-02 08:38:29


At 5/1/23 07:25 PM, Aivrotsiel wrote:
At 5/1/23 02:56 AM, Shadud wrote:Another thing I see folks getting hung up on in this thread is the subjectivity of methods, which means we're
overthinking it. We're missing the forest for the trees. When we're talking about critique we're largely talking about
fundamentals, baby. I know people hate fundamentals and wanna play around with neat tricks like gradient maps,
blend modes, etc, and that's fun and can create some awesome results, but these things are dessert... Ya gotta eat
your vegetables first.

Hopefully the quote bracket doesn't break lol
I don't think people hate fundamentals, rather the vocal ones probably just hate running in circles. The fundamentals are very important, but everyone digests information differently. For example, if I tell someone to draw from life and leave it at that, one person will probably figure it out, and the other one will bang their head against the wall and run circles before stopping. But if I tell them to draw from life, and then direct them to something like Michael Hampton to aid in how they build the human body, its pretty likely they'll both understand going forward. For some, you really do have to spell out a lot of it to make things easier to understand, and that's okay.

I would probably direct people to one of the many breakdowns/books/resources that aid in explaining how to understand the fundamentals (anatomy, perspective, color and so on), kind of like a jackhammer to break through concrete. Some people don't like using the jackhammer, and that's fine, there's different approaches to it. The wheel has already been invented several times over the years, so its just a matter of choosing which wheel to start with.


I think you're on point with the fundamentals comment. From what I've seen it's usually the person providing the feedback that's the problem in that scenario. Usually, they're presenting that yes indeed one of the fundamentals is lacking but not how it's lacking or how to improve on it. This is super frustrating as the artist and how we get bad vibes really fast. It's tough to critique well, but it's such a powerful tool and extremely productive for everyone involved. If we properly articulate the problem, then the solution is usually pretty easy to highlight and then we never need to break out the jackhammer. That's why I've been all up in this thread (not literally) yelling like the cantankerous old man I am.


Something that I like to add when offering feedback like your example of drawing from life is to not draw just to draw. That's the jackhammer method. Draw with intent. Draw with a specific aim to understand something, to understand how something looks at a different angle and why, how different muscles interact when moving the body in different ways, and so on. Have a question, and seek the answer. This is a VERY useful way to learn more efficiently because our brain is focusing on the problem it's trying to solve. When we do this we'll retain what we learned much better than if we're just aimlessly drawing from life.


This isn't something I'd say during a critique, because I'm already giving them the questions they need to answer in a critique, but a pretty general piece of advice I give a lot of folks who ask how to improve.


Of course, like with anything I say, that does not mean that drawing for fun is not allowed or that other forms of feedback are invalid, etc.

Response to The sugarcoating of art critique 2023-05-02 09:01:04


At 5/1/23 05:13 AM, Skoops wrote:I don't think we really disagree on anything, though I might be leaving too much to the imagination and taking a few things for granted when I simplify it that much.

The step after pointing out a technical error to someone that doesn't realize it, I'd say how to fix it, which I'd differentiate from just showing what it would look like if it were done right to begin with. In the case of fixing anatomy issues, a paintover from me would include structural information: where the ribcage is pointed, where its centerline would be, and how that would affect positioning for everything connected to it.

How much detail I go into depends on how much knowledge I think the recipient has. If they have NO foundation, I'll point out some mistakes, but stress that learning fundamentals is way more important than fixing a piece that doesn't have them. For intermediate artists that I know are learning, I'll put the most effort and explanation in, since I know they know enough to get the gist of what I'm saying, but might need me to draw it out just to be sure. If they're pros or semi-pros, I might just say "wonky tiddy" and expect them to see it and fix it themselves, cuz it's just a lapse in skill that I know they already have.


Yeah, I don't think we disagree either, I hope it didn't come off that I was directing the bulk of the reply at you. I think I slipped up and left it too ambiguous as to why I was replying to your post. The crooked boobs comment was just a perfect example for me to use as a launchpad for the point I felt needed to be made. It was more for those who seem unclear as to what critique is and what it's for since I kept seeing comments that give me that impression.


Like I said my whole aim of even being ITT is to help nudge everyone onto the same page for critique and how to perform it such that there aren't these questions about the authenticity and sincerity of said critiques.


I apologize if it came off as pointed at you when I didn't intend for it to be.

Response to The sugarcoating of art critique 2023-05-02 10:15:11


At 5/2/23 07:15 AM, picolocity366 wrote:
At 5/1/23 01:28 PM, Narratorway wrote:Other people are not you and you don't get to decide how they should be treated.

It is very much that simple.
I'm not deciding how they're getting treated, though...
I'm just talking about a common pattern I've seen when it comes to art critique. It is very much that simple.


At 4/29/23 12:17 AM, picolocity366 wrote:Am I the only one tired of people dumbing down or sugarcoating their critique of other people's art for the sake of making them feel better?


Yes, you are. Notice who's not in that statement you made? You. You're not in there...because it's none of your business.


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At 5/2/23 10:15 AM, Narratorway wrote:
At 5/2/23 07:15 AM, picolocity366 wrote:
At 5/1/23 01:28 PM, Narratorway wrote:Other people are not you and you don't get to decide how they should be treated.

It is very much that simple.
I'm not deciding how they're getting treated, though...
I'm just talking about a common pattern I've seen when it comes to art critique. It is very much that simple.
At 4/29/23 12:17 AM, picolocity366 wrote:
Am I the only one tired of people dumbing down or sugarcoating their critique of other people's art for the sake of making them feel better?


Yes, you are. Notice who's not in that statement you made? You. You're not in there...because it's none of your business.

You do you, I guess.

Often this kind of critique doesn't help this artist as much as it hurts them in the long run. If you disagree that's fine, but saying it's none of my business doesn't answer the principle question at hand; it's a blanket statement if anything.


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Response to The sugarcoating of art critique 2023-05-02 12:56:00


At 5/2/23 09:01 AM, Shadud wrote:
At 5/1/23 05:13 AM, Skoops wrote:I don't think we really disagree on anything, though I might be leaving too much to the imagination and taking a few things for granted when I simplify it that much.

The step after pointing out a technical error to someone that doesn't realize it, I'd say how to fix it, which I'd differentiate from just showing what it would look like if it were done right to begin with. In the case of fixing anatomy issues, a paintover from me would include structural information: where the ribcage is pointed, where its centerline would be, and how that would affect positioning for everything connected to it.

How much detail I go into depends on how much knowledge I think the recipient has. If they have NO foundation, I'll point out some mistakes, but stress that learning fundamentals is way more important than fixing a piece that doesn't have them. For intermediate artists that I know are learning, I'll put the most effort and explanation in, since I know they know enough to get the gist of what I'm saying, but might need me to draw it out just to be sure. If they're pros or semi-pros, I might just say "wonky tiddy" and expect them to see it and fix it themselves, cuz it's just a lapse in skill that I know they already have.

Yeah, I don't think we disagree either, I hope it didn't come off that I was directing the bulk of the reply at you. I think I slipped up and left it too ambiguous as to why I was replying to your post. The crooked boobs comment was just a perfect example for me to use as a launchpad for the point I felt needed to be made. It was more for those who seem unclear as to what critique is and what it's for since I kept seeing comments that give me that impression.

Like I said my whole aim of even being ITT is to help nudge everyone onto the same page for critique and how to perform it such that there aren't these questions about the authenticity and sincerity of said critiques.

I apologize if it came off as pointed at you when I didn't intend for it to be.


We're definitely all good. Glad to have more folks that know a thing or two around here.

Response to The sugarcoating of art critique 2023-05-02 13:52:49


At 4/30/23 05:48 PM, Aivrotsiel wrote:I find the most difficult part of a critique to be keeping the subjective opinion out of it. By subjective, I mean whenever you simply don't like an art style because of how X or Y looks or feels, as opposed to the strong or weak points of a piece (though I feel a critique should always highlight both the good and bad parts and not just the bad).

That said, its important to check whether the critique is wanted or not (some people outright state not looking for it), and to keep things focused on what can be improved, and not "this is garbage, I hate it". To look at it in another way, why would you waste time critiquing someone who doesn't want it, or who will outright ignore it? Wouldn't the time be better spent critiquing someone open to critique?


You're right it's a good thing you put into perspective. Too often I see professional artists will just give you tips on how to draw the next Mona Lisa, what if I don't want to tho? Like you're cute and all, but I'm sure most ppl are into art as hobbyists and these ppl would want to draw y'knoe something that looks cool or crazy, something with style or just anime (cos it's a fad).


Guys would low-key be far more helpful if they tried to give directions on how to improve someone's drawings w/o going overboard about it.


Ok boomer.

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Response to The sugarcoating of art critique 2023-05-02 14:36:53


I think a lot of it has to do with the context of the group critiquing your art based on the environment they want to portray.


For example, a group of artists who are in it for enjoyment might not be as nitpicky about another artist's request for critique because the rest of the group is rather laid back as well. The people that join these groups are usually more sensitive to criticism, and tearing their art apart would likely ruin their reputation. These groups are generally better suited for casual artists who are okay with making improvements one step at a time.


On the other hand, a group of artists who want to improve by any means necessary are likely under the common understanding that honesty, sprinkled with a few swear words here and there, is the best formula for improving fast and consistently. The people in these groups are probably considered a**holes by other artists, but those who can take the heat are likely to improve drastically


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The best way to learn to give critiques in an effective and polite way (without even having to know your shit!) is to take a painting class and have to do it live. You can still give deeper insights on the art, but you are standing in person, surrounded by your piers, spotlight on one of them who is standing in front of their own painting getting critiqued.


You, as the critic, are not only looking right at the person you're critiquing, but you have the judgement of every one else around you, so if you start being a smarmy, know-it-all dick, you're gonna get shit for that from them as well as potentially hurting the person being critique; who you have been painting next to for a few weeks at this point. Then there's the inverse, that you will shortly be (or already were) the person being critiqued, it does a lot to put on the sympathy/empathy to not be a dick to the person ,when you are gonna be the person or already were the person on the hot seat.


This is where the critique sandwich mentioned a lot in this thread comes in. The format does do a lot to decompress the tension of having to say something potentially negative (even if it's in the interest of future improvement) not everyone is going to react well if it's something they've poured their soul into, and not everyone is going to phrase their critique in the best way, so relieving that tension can be necessary. As I went on from the more entry level art classes to the more specialized ones, people were more comfortable with giving and receiving critiques so the sandwiches got left behind, but the insights got more targeted, and useful, and the overall tone was one of accepting that everyone's just trying over here.


That being said, I did not go for any of the hypercompetitive (expensive) classes where sometimes people would be torn apart by instructors as well, but those are the places like The Pasadena Art Center, Otis and SCAD, and in more high intensity programs, couldn't be me.

Response to The sugarcoating of art critique 2023-05-02 23:35:30


At 4/29/23 12:17 AM, picolocity366 wrote:Sorry for the extra thread but I gotta get this off my chest
Am I the only one tired of people dumbing down or sugarcoating their critique of other people's art for the sake of making them feel better? I get that it can be discouraging to the initial artist who made the art in question, but that more times than not doesn't help the artist improve; it makes them stagnate more than anything. I should know, because it happened to me. It's only thanks to the BBS that my art actually improved for the better.
Am I being too harsh here? What are your guys' thoughts on this?


Honestly the only thing that bugs me is that no 1 really, well.... Has anything really to Vote or review on any of my art submissions. I mean I am aware that everyone is busy and everything, I do find it strange..... Is it just me or.... Does my art really feel repetitive and cliche? Because I do try my hardest, And I slowly improve despite not receiving any sort of criticism or reviews whatsoever. So I have to ask again. Is it just me or Does my art feel repetitive and cliche?

Response to The sugarcoating of art critique 2023-05-03 01:59:52


I don't think anyone can really say that it's better to either be brutally honest or overly generous with your feedback. The urge we often feel to strike a balance between the two seems like a generic philosophical problem to me, since this kind of thing definitely happens in different settings, besides just artists online.


I don't consider it an inherently bad thing that we do this though. Being way too blunt can obviously scare people away from sharing what they've created in the future, and I guess showering them with too much praise could turn them towards complacency or something (though that seems a little rarer to me). But I think it's good that we recognize this and make sure our tone is appropriate because it does matter. It's not worth overthinking IMO, just be honest whilst using common sense and everything should turn out okay


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Response to The sugarcoating of art critique 2023-05-03 06:35:43


At 5/2/23 11:35 PM, AlexaWatterson wrote:
At 4/29/23 12:17 AM, picolocity366 wrote:Sorry for the extra thread but I gotta get this off my chest
Am I the only one tired of people dumbing down or sugarcoating their critique of other people's art for the sake of making them feel better? I get that it can be discouraging to the initial artist who made the art in question, but that more times than not doesn't help the artist improve; it makes them stagnate more than anything. I should know, because it happened to me. It's only thanks to the BBS that my art actually improved for the better.
Am I being too harsh here? What are your guys' thoughts on this?

Honestly the only thing that bugs me is that no 1 really, well.... Has anything really to Vote or review on any of my art submissions. I mean I am aware that everyone is busy and everything, I do find it strange..... Is it just me or.... Does my art really feel repetitive and cliche? Because I do try my hardest, And I slowly improve despite not receiving any sort of criticism or reviews whatsoever. So I have to ask again. Is it just me or Does my art feel repetitive and cliche?

I think the problem is that you ask for art more than you actually make art. Most of your post history consists of you asking for others to draw your characters instead of you asking for critique. You'll won't improve consistently if you keep up that behavior. I'd say try to improve your line art first and then go from there, and you should be fine.


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