Space Marine extravaganza
HQ.
Chapter Master
- Ws6 Bs5 S4 T4 W3 I5 A4 Ld10 Sv3+
Captain
- Ws6 Bs5 S4 T4 W3 I5 A3 Ld10 Sv 3+
Chaplain
- Ws5 Bs4 S4 T4 W2 I4 A2 Ld10 Sv3+
Librarian
- Ws5 Bs4 S4 T4 W2 I4 A2 Ld10 Sv3+
Master of the Forge
- Ws4 Bs5 S4 T4 W2 In4 A2 Ld10 Sv2+
Honour Guard (?-10)
- Ws4 Bs4 S4 T4 W1 I4 A2 Ld10 Sv2+ 30+ points as standard.
Command Squad:
- May only be taken by captains.
Kor'Sarro Khan, Captain of the White Scars 3rd Company
- Ws6 Bs5 S4 T4 W3 In5 At3 Ld10 Sv3+
Kayvaan Shrike
- Ws6 Bs5 S4 T4 W3 In5 At3 Ld10 Sv3+
Pedro Cantor
- Ws6 Bs5 S4 T4 W4 In5 At4 Ld10 Sv2+
Marneus Calgar
- Ws6 Bs5 S4 T4 W4 In5 At4 Ld10 Sv2+
Chaplain Cassius
- Ws5 Bs4 S4 T6(!) W2 In5 At3 Ld10 Sv 3+
Chief Librarian Tigurius
Captain Lysander
- Ws6 Bs5 S4 T4 W3 In4 At4 Ld10 Sv2+
Captain Sicarius
- Ws6 Bs5 S4 T4 W3 In4 At3 Ld10 Sv3+
Vulkan He'stan
- Ws6 Bs5 S4 T4 W3 In4 At3 Ld10 Sv2+
Brother Chronus
- Upgrade for a Space Marine Vehicle
Scout Sergeant Telion
- Upgrade for Scout Squad
Elites.
Sternguard Veterans (5-10):
- Ws4 Bs4 S4 T4 W1 I4 A2 Ld9 Sv3+
Dreadnaught: Just like now, also may take twin CCW's or twin autocannons.
Venerable Dreadnaught: WS and BS 5, with most of the Dreadnaught's basic weapons options.
Ironclad Dreadnaught: Basic Dreadnaught Stats with front and Side armour 13.
Terminators(5-10)
Assault Terminators(5-10)
Techmarine
Legion of the Damned
- WS4 BS4 S4 T4 W1 I4 A2 Ld10 Sv 3+ invulnerable
Troops.
Tactical Marines(5-10):
- Start at 4 marines and a sarge for 90 points, full squad is 165.
- Variable squad sizes are possible.
- Special and Heavy weapons are unavailable unless there are 10 marines in the unit, but then they get free Flamer and a free Multimelta or Heavy Bolter or Missile Launcher. Meltagun- 5 points, Plasmagun 10, Lascannon- 10, Plasma cannon- 5
Scouts
- Ws3 Bs3 S4 T4 W1 In4 A1 Ld8 Sv4+
- Sergeant is WS4, BS4.
- Squads can be equipped with camo cloaks, granting the Stealth USR.
Bikes
- Requires a Captain on a bike.
- Requires 5+ bikes. For details of bikes see Fast Attack options.
Rhino:
- Probably will drop to 35 points ala Dark Angels and Blood Angels.
Razorback:
- Comes with heavy bolter included in cost.
- May upgrade to: twin-linked heavy flamer, twin-linked assault cannon, twin-linked lascannon, lascannon and twin-linked plasmagun.
Drop Pod:
- Holds 12 marines or 6 terminators or 1 Dreadnought or 1 thunderfire cannon.
Fast Attack.
Bikes (3-8 + attack bike):
-May combat squad, requires 8 bikes plus an attack bike. Divides into 4B/4B+1AB.
Attack Bikes (1-3):
- Must pay for Multi-Melta.
Scout Bikes (3-10):
- Can upgrade bike with a grenade launcher
- Can booby trap areas of terrain with hazardous cluster mines.
- Sergeants can be equipped with locater beacons. These function as a teleport homer for any deep-striking unit (drop pods, jump packs etc.)
Assault Marines (5-10):
- Only sergeant may have melta-bombs.
- Special weapons are 1 for every 5 models
- Specials include flamers and plasma pistols.
- May remove jump packs and get a free rhino or drop pod in return.
Vanguard Veterans (5-10):
- Ws4 Bs4 S4 T4 W1 I4 A2 Ld9 Sv3+
- Jump packs are an upgrade which gives them the Heroic Intervention rule. May take a transport instead.
- Heroic Intervention allows them to assault the turn they Deep strike.
Land Speeders (1-3):
Pretty much as now.
- Typhoon missile launchers fire as Heavy 2 missile launchers.
Land Speeder Storm:
- Has a Jammer which disrupts deep striking close by.
- Scouts charging from it -2 from the enemy Ld.
- Carries 5 scouts (and scouts only) and counts as Open Topped
Heavy Support.
Thunderfire Cannon
- Can fire in 3 different ways (all heavy 4): St 6 AP5 blast, St 5 AP6 blast ignores cover, St 4 AP- blast causes difficult terrain test in next turn/dangerous terrain for vehicles(inc. skimmers)
Predator:
Pretty much how it is in Codex: Blood Angels (i.e. expensive)
Vindicator:
- Siege Shield allows it to auto-pass terrain tests.
Devastator:
- Sergeant has a Signum, allows one Marine to fire at BS 5.
Whirlwind:
- Has BA/DA style ammo. (Including incendiary?)
Land Raider
- Machine spirit allows an extra weapon than allowed to be shot at any available target.
- Multi Melta is now a pintle option for all variants.
- Can Carry 12 models
Land Raider Crusader
- Machine spirit as above
- Frag Launchers as normal (useful too, now.)
- can carry 16 Models
Land Raider Redeemer
- Machine Spirit as normal
- Redeemer cannon: Range- Template S6 Ap3 Heavy 1
- Transport Capacity: 12 models
Not unit specific notes and rules:
Decision to split in to combat squads is made at the time each unit is deployed or when a unit disembarks from its Drop Pod.
Combat Tactics - allows any unit to automatically fail any Morale Check it takes (from shooting and CC).
Combat shields now give a 6+ invulnerable save.
Storm shields now give a 3+ invulnerable save.
Aux. Grenade launchers are short range, can fire in tandem with another weapon.
All sergeants are veterans now, so are just called sergeants.