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Reviews for "Red Code 2"

upgrades are more like downgrades

the third try at this i used the burst gun and even with the terrible upgrade that came with it after it got to a certain level i was still able to make it to the end. However at the very last generator i had 1 second remaining and then it died. Then i got to find out there are no checkpoints whatsoever. what the hell man? 6 things you can do to make this game playable. 1. make it easier to recharge. 2. at the end dont make it so they come from both sides. 3. dont make the upgrades consume all your energy in a single round. 4. make the upgrades better. 5. ADD CHECKPOINTS. 6.FOCUS ON GAME PLAY NOT JUST GRAPHICS AND DESIGN.

Frustration...

When I first played this after reading reviews about how you could shoot for shit and how the upgrades did absolutely nothing, I was a bit put off. However, I thought that I'd give it a chance and ignore all the previous comments and reviews.

*Hint* I'm an idiot. *Hint*

So to counter the whole accuracy situation, I immediately upgraded the accuracy for all of my guns and nothing else. There wasn't a real noticeable difference. Even crouching does absolutely fucking nothing to improve your aim, even when that's what it's meant to fucking do in the first place.

Then the hit detection is pretty off, especially if you fire a burst of lasers at a little bugger and doesn't die for some unexplainable reason even though you just saw a laser go right through the thing.

However, once I got pass the awful accuracy and hit detection of the game, I found it to be quite manageable. Heck, I was even pushing the enemy back so far that I couldn't even see the generator thing I was meant to protect.

Then the game pulls the biggest fucking dick move on me by having a flashing message on the screen saying that the generator was being attacked. So I'm forced to walk, of course you can't run, to the base with a growing number of enemies behind me. And of fucking course it has to be one of the ones that spawns an infinite number of enemies and that takes some time to kill only for more to pop out.

So I get to the base, only to find out that I just fucking boxed myself in, considering that you can't jump over the larger enemies. If I can't do that, way is there a jump button in the first fucking place if it isn't useful?

You can;t go through them either since you get pushed back.

So I died and immediately close the window to the game never to play it again.

Broken and frustrating.

Try fixing it.

This is not what I thought the sequel would be.

This game is unforgivingly diffucult, It has no multiplayer, the controls are buggy as hell... Just plain horrible!

i need to save

make a save system in the game

Quick rundown of my impressions...

... so you might bother to read it at all.

Positive
- Much production effort is visible, likewise in coding and art.
- General feeling to the situation of critical survival works.
- Lots of upgrades, strong urge to explore them, especially the idea
of type change at a certain level.

Negative
- No checkpoint feature, failing ingame = intense experience of real life frustration.
- Grenades have separate loading bar
as one needs to switch between weapon mode of choice and grenades
why no separate quick fire key for panic situations?
- While jumping you can't possibly see where you jump.
- The "moving on the ground" bosses equal a scource of almost certain death.
- The great concept of weapon type change at a point of upgrade totally
compromises game progress as some are actually downgrades.
- 1 man vs alien onslaught = yay.
1 man and his hologram vs alien onslaught = meh.
- Main character = Master Chief from Halo.
Aliens = Arachnoids from Starship Troopers.
Taking designs from other scources = big foul.