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Reviews for "Castaway"

Review

I played through the whole thing and when u finally activate the final portal...nothing. near the end, you get these frost gems that sell for 2500 which didn't make any sense, the pets are completely useless since they die too fast, and it takes waaaayy too much time to level up to the point where you can beat the level. took me 2 days and a lot of hours to beat this game -_-"

Fun

I thought it was a fun game with a lot of potentional, yet like many other have said the health regeneration system is too low and the cost of buying potions or staying in the 'hotel' costs too much.

Maybe if you made a sequel you could make it so health regen is very high when not in battle as i found too many times I would have to leave the game open while not playing to regain it.

Flute is too loud

Muting the game because of that flute... way too shrill and loud... ruins the music.

close, but no dice.

the concept was a good one, but the execution needs work.

-the items in the shop are too expensive. without any kind of significant income, there's no way you can afford them.

-the health regeneration is too slow to be useful, and the healing items are too expensive to be plentiful.

-the fact that you lose your pet when it dies is annoying and is too much of a problem, due to the your inability to protect your pet. maybe let them stand on the same square so navigation isn't such a pain?

-the game feels like a grind because of the constant, steep level climb. smooth it out a little.

-the lack of weapon/armor drops, along with the absence of treasure-chests is a problem, as it forces the player to use the broken shop system to buy gear upgrades.

-"Hatch Time" is a pain, as it takes that long in Real Life to be of any use, cut down on this or just replace it.

-the hatched monster's level is usually too low to be useful. maybe put an XP boost on the pet untill it reaches the player's level?

-i didn't see any different pet "types" only the same "generic melee" attacks. no range? no healing? no spells for pets? give the pets some variety. make it more tactical, rather than just a dummy-tank system. a pet that heals you or throws spells or ranged attacks would be fantastic to see.

-the fact that pets you get later are more powerful is B.S. it should be that the longer you have it, the more powerful it becomes. that's part of the Pokemon deal, and doing away with it takes away form the whole "part pokemon-game" element.

if you can fix the above problems, you'll have a game i'd be willing to waste hours playing. this one... well, you got two hours at least.

5/10, but it definitely has potential! work on it and try to balance it.

nice presentation, awkward gameplay

I give 5 stars because of the awesome presentation of this game.
But the gameplay is just bad. I don't mind the grinding factor or the difficulty of the begining stage, but the controls are really bad. They're slow and hard to use in fights. I also didn't like the slow healing factor, or the fact that once your pet is dead, its gone forever. Not only is the first pet you get the most awesome, it's also a great waste of all the time that went into grinding XP for that pet.

But by all means, do make a sequel :) if you take the comments here seriously it could be an awesome game.