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Reviews for "Castaway"

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crappy controls. It has a delay and sometimes he doesnt even move.

Add a f*cking continue option to this game!!

I cant pass from the first tasks because when I hget to the snakes i get killed easily. A continue button is an update you have to do. It sucks that a good game lacks of that option. Very interesting but it sucks big time in that part

close, but no dice.

the concept was a good one, but the execution needs work.

-the items in the shop are too expensive. without any kind of significant income, there's no way you can afford them.

-the health regeneration is too slow to be useful, and the healing items are too expensive to be plentiful.

-the fact that you lose your pet when it dies is annoying and is too much of a problem, due to the your inability to protect your pet. maybe let them stand on the same square so navigation isn't such a pain?

-the game feels like a grind because of the constant, steep level climb. smooth it out a little.

-the lack of weapon/armor drops, along with the absence of treasure-chests is a problem, as it forces the player to use the broken shop system to buy gear upgrades.

-"Hatch Time" is a pain, as it takes that long in Real Life to be of any use, cut down on this or just replace it.

-the hatched monster's level is usually too low to be useful. maybe put an XP boost on the pet untill it reaches the player's level?

-i didn't see any different pet "types" only the same "generic melee" attacks. no range? no healing? no spells for pets? give the pets some variety. make it more tactical, rather than just a dummy-tank system. a pet that heals you or throws spells or ranged attacks would be fantastic to see.

-the fact that pets you get later are more powerful is B.S. it should be that the longer you have it, the more powerful it becomes. that's part of the Pokemon deal, and doing away with it takes away form the whole "part pokemon-game" element.

if you can fix the above problems, you'll have a game i'd be willing to waste hours playing. this one... well, you got two hours at least.

5/10, but it definitely has potential! work on it and try to balance it.

Character movement

The movement controls needs some serious editing. Why you don't adopt the standard mouse click way of moving for RPG games? Since movement plays a huge part of the game, this is a big blow to the game rating.

nice presentation, awkward gameplay

I give 5 stars because of the awesome presentation of this game.
But the gameplay is just bad. I don't mind the grinding factor or the difficulty of the begining stage, but the controls are really bad. They're slow and hard to use in fights. I also didn't like the slow healing factor, or the fact that once your pet is dead, its gone forever. Not only is the first pet you get the most awesome, it's also a great waste of all the time that went into grinding XP for that pet.

But by all means, do make a sequel :) if you take the comments here seriously it could be an awesome game.