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Reviews for "Crystal Story"

Outstanding

+Original story
+Nice Song
+Good for RPG fans and starters
+Nice difficulty
+funny lines
+Nice equipment and skill (and Omnislash from FFVII :D)
+good cave random dungeon cave generator
+Nice animation
+Nice strategic battle system
-CANT FLEE OR RUN WHILE IN BATTLE (or please tell me wheres the escape button in battle :p).
Additional Positive review
+Side quests and mini game
+Upgrading your equipment

Great RPG.

Nuff Said.

simple game, simple fun

The game mechanics are very easy to understand and get used to. Great for casual players who don't play flash games very much. Apparently the author's first game too, so kudos to him for such a nice game!

A marvelous rendition of a classic genre!

An important thing to note is that experience rewards for enemies more than, if I'm not mistaken, about 5 levels above yours will be reduced. I inadvertently found this out the hard way and ended up having a blast just getting all the way to floor 50 at level 26. Despite that, it was fun. Although, with the high level equipment drops and a sufficient amount of proper skill point distribution and summons, it's not too difficult to beat the final boss at that level.

I had Tristam and Reuben have all points into fighter class, Phoebe with all points into rogue class, and for Kaeli I had her place just about 18 points into healer tree and at least 10 into mage. Heal All is more than enough to heal everyone. Greater Heal All is overkill. I know, you're probably thinking, "Hey, but Phoebe fits the role of a healer so perfectly! She's got that sunny personality and even the hammer and mace thing going!" Yes, I was also thinking this as well. That was, of course, until I compared Phoebe's class trees to Kaeli's and Reuben's. The biggest problem is Phoebe doesn't get Heal All until 18 points, as opposed to Kaeli getting it at just 10 points and Reuben acquiring it at 15 points. Reuben gets Regen All at 10, however, which could also be good. Another thing was that, Kaeli, having a high magic stat meant high healing damage and also a strong lightningbolt/storm for single target and area of effect. Phoebe doesn't have a mage tree, so she'd pretty much just have Silence Attack as the only damaging magic-type attack, which is rather mediocre as far as damage goes. Silence is a good status ailment, don't get me wrong.

Granted, Reuben could probably do well as a healer, too, but I just didn't see Reuben as fitting a "healerly" image, if you know what I mean. In addition to that, his Howling Blast move is a great AoE(area of effect) damaging move that has a high chance of slow, even on bosses. He just seems more of a fighter to me, personally... And, hey! Kaeli uses a bow, just like a certain healer you might know of from FFIV. Yes, I'm referring to you, Rosa. So Kaeli fits pretty well after all! If you can set aside the somewhat nonchalant or distant attitude part of it...

Reuben's 30 point healer skill, Healing Water, puts MDEF and DEF and REGEN on the whole party.
Kaeli's 30 point healer skill, Clear State, gives a single party member SPD, MDEF, DEF, ATK, MAG, and status immunities.
Phoebe's 30 point healer skill, Holy Light, completely cures and heals a single party member. Yes, sadly Phoebe's healer abilities seem have gotten the short end of the stick. I wish it could be otherwise, however, her 30 point rogue skill, Outbreak, damages all enemies and may inflict slow, sleep, stun, poison, and blind. It's quite nice. She also has Haste All in her rogue tree.
Reuben's 30 point fighter skill, Triton's Wrath, hits all enemies 3 times and inflicts slow.
Tristam's 30 point fighter skill, Omnislash, has a very fast animation and hits a random enemy for a maximum of 6 times and if an enemy runs out of HP, he'll use the remaining hits on the enemies that still have HP.

I really like the dungeon-crawler-esque type of RPGs like this and it was a nice execution of a time honored tradition. There was a good amount of tongue-in-cheek and plays on words sort of humor. One of my favorite lines was about Phoebe saying, "Her caps lock isn't broken. Her shift key is." I'm sure things like "Dargon" and "Bahumot" were intentional misspellings for comic effect. However, there were some typos in places like the character profiles, but that's being a bit too nit-picky and didn't really detract much from anything, so even if English wasn't the author's first language, I wouldn't hold it against them.

The only thing I was really wishing for some of the time was some movement using the keyboard, like arrow keys or WASD movement rather than only clicking as an option. Having to enter a room and then drag the cursor all the way back to the other side of the flash to exit it can be a bit inconvenient.

wow

i liked this game,it's...cool and awsome