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Reviews for "Starmada"

Another great space shooter.

My only complaints are: When you have upgraded everything, what else is there to do with the money you've earned? Perhaps if the game had some Extra Lives to spend the money on, then it would be okay. Maybe even a Health Extension icon to spend it on to last longer in battles.

Also, when you lose a life, how about some 4 second or 5 second invincibility?

And a minor one: When you defeat the final boss, there should be a medal for Game Completion.

Other than those, the game is playable and enjoyable.

This is a great game! Once you get that shield.,. THEY'RE DONE SON!!!

One problem is how the enemies you kill sort of "phantom" away across the screen once you kill them. Those "phantoms" make avoiding those little bullets those guys shoot at you a whole lot harder. I don't know if this is what you intended or not though.

i cannot say much
the game is good
i like the enemies and their movement
so much bullets =\

but i prefer to use the original cursor
rather than the low opacity pointer
cause i can see better where i ll go next

use Shift (right) for pulse
cause M is the least key i would figure its used for pulse
i had to push all the buttons on keyboard to figure where it is

i prefer using the mouse for that game instead of keyboard cause the keyboard is laggy

Just got two things to say. First this game is EPIC. Second this music is freaking tight .

I lag a lot when I try to use the mouse to navigate. Is there anything you can do to fix that? Or would I have to try changing the quality? Please reply. :)

Vibe13 responds:

I've heard about this problem with the mouse from a few people so I'm looking into it...unfortunately at the moment I have very little idea what might be causing it - especially 'cuz it doesn't happen for me. However I do have a few things I can follow up, so I'll see what I can do...

...sorry I didn't implement any quality-controls :(
But if the problem only occurs with mouse-controls and not keyboard controls then I'm not sure if that would have helped in this instance.