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Reviews for "Starmada"

I'm normally awful at these sorta games, dodging 20billion bullets etc. but this one was nice for me. Couple of minor things, the hitbox on my ship seemed.... unreliable. I seemed to get hit by bullets another ship-width to the side of me sometimes. And although the music was good, it constantly saying "level one" really got on my nerves.

Vibe13 responds:

I know what your talking about with the collision detection. The funny thing is that it's actually very accurate on a per-frame basis, however you can move very far each frame, so when you've been hit and then you immediately jump to the side you're left with particles indicating a collision apparently in open-space....that's not to say you're criticism isn't valid 'cuz it's something which has been bothering me.

Sorry about the "level one" robo-lyrics - that was stupid of me! When I first heard the music I thought "that will sound cool when you're playing the first level!", but I didn't think "yeah but it'll sound really stupid on every other level".....by the time I noticed it I was snowed under with coding and I didn't want to go back and change the music.

Great game in a classic genre. Audio and music well made. Sound and music in this game, is half the experience.
At times it was hard to see what possible to pick up, and what is enemy shots. Perhaps the hard to see difference in all the clutter it's part of the game?

The lag people are talking about seems to be related to the mouse routine itself. With the keyboard, the lag didn't exist at all. With the mouse, the lag only happened while moving the mouse. (Mouse movements causes the CPU to hit 100% load) I'd guess the mouse update routine is a bit too fast.

Vibe13 responds:

hmm...this mouse issue is a strange one: I've not experienced it myself, but I'll have a mess around and see if I can figure out whats going on.

Serious game issue detected. When I sit still, the game is stable at 30 FPS, and does not lag at all. When I move my mouse, however, the game FPS increases to 60 and the whole game gets laggy. Here is a link to a video demonstrating what is going on: http://www.youtube.com/watch?v=fOhZoG 3dOGg

Vibe13 responds:

for some reason my browser won't follow your link up....I'm about to go to bed so I'll try again tomorrow to see if there's anything I can do: the flash-player shouldn't be even trying to run at 60 fps 'cuz the SWF is set to a maximum of 30.

The game is nice but I do feel like I live in Somalia. How can I dodge that much bullets.

Vibe13 responds:

man I'm a bit slow today - it took me a while to figure out what your reference to Somalia meant!

I think I could have done a lot better with some of the bullet patterns - making it more obvious how to dodge through them - that's something I'd really like to get right in the installment.

I'm feeling nostalgic after playing this game. It reminded me of Gladius, but a more challenging, updated version of the space shooter.