Horrible altogether. This is a case of a concept ruining gameplay altogether, in several ways:
-The spastic often runs backwards, running back into the previous room, where he falls into lava and so you have to start at the beginning of that room. WHICH YOU ALREADY COMPLETED through a lot of frustrating attempts.
-Near blindness causes a lot of lag. This makes the quick reactions that would be needed for this "class" impossible, so you have no choice but to die at every trap and then memorise it. Frankly, that's not something I'm willing to do.
-The cripple is way too slow to keep the game remotely interesting and the tasteless comments of whatever those wizard things are don't make me any more motivated to keep pressing right for half an hour just to finish a flash "game", which in this case isn't really a game at all.
Not interactive enough for a game, too dull for a visual novel.
I understand that you had only 72 hours for this, but there's plenty wrong with how this interesting concept was realised. I can see what you were going for, but the result ended up disappointing to me.