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Reviews for "Highgrounds"

this is a really really good game. it really makes you think before you do something and not just go in all guns blazing.

i really enjoy the game, can be very fun. but as a noob, i wish there was a bit more. the single player can usually be beaten, even with weak decks, and that's just fine. but multi-player? not so much. be cool if there was another single player zone.

HEY! lets add some extra health to lower level players so that higher level players can feel awesome as they kill you in a few turns with their very rares, so they dont feel bad about paying money for gems!

Tons of potential! Would like to see more campaign content or daily activities.

spryfox responds:

Hi, you are in luck! We just launched a new update to the game that adds a new daily KOTH multiplayer event, and two new campaign acts (8 missions) among many other changes :)

So, so much potential.

In an industry where the easiest method of gaining a quick buck or two is turning a free to play game into a pay to win game, it is understandable why you would choose to allow people to buy gems for booster packs. However, this means that the already high barrier to entry only becomes higher. Once finishing the campaign and entering the multiplayer sphere, newbies are paired up with individuals with greater mastery of the game and much, much better units. The handicap system of having more health is a token gesture because no matter how much additional health you give a new player, they're simply not going to win. The health just doesn't make a difference. Instead, perhaps giving the higher-level player some type of restriction, such as lowering the units they can have on the field or lowering their overall population, would be a better way of balancing the playing field.

Also, and I'm aware this has been beaten to death, if you're going to charge 200 gems for a booster pack, there need to be better ways toward finding new units. This is likely the biggest problem with the game right now, allowing anyone with access to cash purchases of gems to rank higher than anyone else. And it's very demoralizing to be matched up with someone who doesn't have any trouble trouncing you due to their purchased cards, making the multiplayer arena an unwelcoming environment and very hard to enjoy at times.

This is a decent game with a great amount of potential, but the focus on monetizing it is what holds it back from being a -great- game. The different bases that can be used, the different strategies, all of these are really interesting concepts to use in a game that I can't think of a label or genre for, but it all falls flat for the shortcomings this game holds. I would love to see an update that would at least attempt to address some of these often noted issues and I will be continuously checking back in on this page and the forums in the hopes that some change will be made.