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Reviews for "Highgrounds"

Good Game!

It's a fun game, but whenever the daily ghost match is "desperate times" I don't bother to complete it. It's too difficult to win once without losing any health, doing it three times is just insane.

what the hell is wrong with this game?! this could have been so much more better. first, so little gold earned (earning only 50gem per 4 games? seriously?) second, the AI is so overpowered. fix this and some more and that will make this game so much more amazing!

Very nice game; flows very well and has originality to it. Been playing this for a few minutes now, however, if there's one thing I dislike with most, it's that "Bolt" perk or whatever. It really unbalances the game, and I will admit, I'm taking a whole star out just for that.

Nonetheless, this game has potential. Keep it up.

Great game, pretty balanced. More powerful units cost more and may even have drawbacks. Each strategy/race has a counter (however if your opponent is using a very specialized deck and you do not have the cards to counter it, it will be almost impossible to win). The developers also seem to be working hard to balance the game with constant patches so that there are no 1-wins-all decks.

I even managed to beat a cash player who was pumping out ultra-rares and legendaries every turn with the default deck, consisting of only cards obtained from the campaign (heck, I haven't even finished the campaign!) and daily events.

I also love that the daily event constantly changes, allowing different strategies to be employed.

Unfortunately there are a few major issues (as many have mentioned):
-The earning rate of gems is ridiculously low compared to the prices of the booster packs. Even though it is possible to beat someone with better cards than you with strategy, to be able to earn enough gems to build a fully specialized deck would probably take years, unless of course...you fork out cash...
-There are 3 races (gold/crystal/forest), but you only start as gold by default. To switch to another race (especially crystal), you would need a LOT of gems to buy enough booster packs (try making a half-assed deck and you'd just get your ass kicked), which means you would either need to first farm for gems using the default gold deck, or fork out cash to buy the booster packs. Hybrid decks employ lots of strategy, but they would need EVEN MORE gems since the hybrid cards are pretty rare.
-I don't know how to describe the AI. The AI seems to be ridiculously overpowered against Wounding(Wound/Arrow/Fireball/Drain) strategies as they always avoid all my wound attempts on the same freaking turn I put down the card (a real player wouldn't even know that I'm deploying a wounding card). At the same time, the AI can be ridiculously stupid at times. I've seen instances where the AI:
-sold overpowered units (sometimes even overpowered Commanders, in addition to taking 2 damage to its City).