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Reviews for "Perdition"

This game was absolutely wonderful. I enjoyed it far more then I expected I would. I love the dark feel of it and the fact that you get to decide your own path. I would have rated 5 stars, but at times the game got a bit glitchy. Mainly just the gun not firing at certain moments when I tried to shoot. Other then that the game was just fantastic.

game freeze after shot enemy.....
damn...

Did you make this? I may just be having weird synapse responses in my brain but I swear to god I have played this game before. Was it perhaps inspired by another game? I don't want to accuse of you of plagiarism but really I would almost be willing to bet money I have played this game or something extremely similar before both in game play and story.

Carrill responds:

There's a game called Gyossait which is similar visually. There's also a game called Loved which is a little bit similar mechanically. I took inspiration from both however I've also taken plenty enough creative liberties to call this my own. It's my art, it's my story, and it's my coding.

I always did like the idea of being able to choose the path, it's almost like real life. You're living you're life, and in in life, you make choices, and there is no designated path that you're supposed to go. Sometimes, though, there is no right or wrong path.

I guess it's really up to you, (the player) the actual person who is living their life and making choices to decide.

The design of your game, the mood, and even the main character, makes me recall another game that's also here on Newgrounds called "Gyossait," a retro horror 2D platformer game (much like your own, kind of). Both are fairly similar, even right down to the shaking of the red tinged dialogue in the intro of the game. So much so, that I though for sure that Amon26 actually did it. (Maybe you were inspired by them?)

So much like the the ominous voice from the game "Loved," you used a similar concept of how the player (you) can choose to either listen, disobey, or maybe fall semi in between. From telling you to kill yourself, to taking a certain path in the beginning, you don't know where the voice comes from, nor can you see who is giving the commands.

The more I played the game, even just by what I could infer from the beginning, you were really inspired by these two games (I'm pretty sure there are more that you used for reference). I've played both and I enjoyed them immensely. Even when the Voice from Above berates you for your defiance, insulting you, was so reminiscent to "Loved" by AlexanderOcias.

"You do not deserve it."

Wow. Just wow.

Don't get me wrong. I think it was so cool how you took the components that made each of those works so great, and used it in your own unique way. In "Perdition," you are an android (I want to say female, since the proportions of the body, are in a way, resembling the curves of a woman. Or maybe I'm just staring too much at the bust), who, unlike their brothers and sisters, achieved free will. Whatever you do with it from that point on is all you.

"Did we enjoy our little rebellion?"

That line made me feel like such a child being scolded by their parent, it was so patronizing and almost funny. That being said, I also couldn't help but to be delighted when the Voice presented me with a wonderful gift, a sword with which I could finally defend myself after being killed so many times.

I felt myself in the arms of an abusive lover, stroking my hair and gently kissing the bruises on my battered body after beating me senseless. Wonderful to be around with when they're pleased, but you will feel their wrath if they are displeased.

However, the game does have its drawbacks. Twice it's glitched up, the first being when I reenter the abyss and I'm riding the elevator down after I killed the android (Just as the voice told me to). I happened to be playing around with my new sword when the elevator just kept going, and I was just hearing the clanking noises but nothing else happened.

The second glitch occurred after I received the gun laser cannon and I had just blown through the enemies. I also happened to be playing around with gun, shooting round' and round' when the screen suddenly froze. Unfortunately, I had to start over again.

Other than that, I think you had a really good premise for the game. The music really set the tone for what was going to occur, it was totally atmospheric, moody, and creepy at times, and the concepts were really interesting.

4.5!

The "seduced...fooled" ending is stupid. I sided with the red text guy, so I won, right? But I have no idea what actually happened or the significance of anything. Why didn't I get to kill the white text one? I wanted that one to gtfo. I get that the ending was supposed to be implied, but you were way too vague. I have no idea what the hell is going on in the game world and thus you have no story.

It is a significant failure on your part if your game does not communicate what happens.... although I liked the art and the general idea of it, I'm left feeling like I wasted my time because you don't give the story a satisfactory conclusion.

Carrill responds:

You didn't win by any means. You actually got one of the bad endings.

*Spoilers*
Tanas, just like his counterpart, is trying to enslave you the entire time--despite his attempts to try to appear as your friend. In that particular ending, the protagonist finds herself physically under his control, to the point at which she is bound up by wires and drained of all the energy inside of her. For eternity, she's being fed off of to power Tanas... so that he'll eventually reach Gomadi's level of power.