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Reviews for "Perdition"

It is too early for me to rate this game yet for I have just started. I only have one problem with this game, the controls. The jump button is either delayed or doesn't even work at all. And often when I stop the left/right buttons the character will keep running, falling off cliffs and into traps. If you can fix this I can give. I sure the plot is worth playing but it would be better if I could move properly, that is all.

Carrill responds:

You're likely just experiencing lag. Close out all other tabs and reload the game and it should be fixed.

its fun but when i go underneath and get the gun and start killin things it always freezes for some reason. so hopefully you can fix that.

Carrill responds:

I've uploaded several new builds of the game. Crashing should be eliminated.

Ummmm.....maybe reduce the laser cannon charge up time a bit? When ever i try and kill something with i get hit before i can fire.

Carrill responds:

I've reduced it a bit. However, the laser is supposed to charge up slower when you're at less than the maximum health. When the player is at maximum health, the laser becomes stronger and quicker to charge.

I really REALLY enjoyed the storytelling of it all. This was inspiring and really thought provoking. But the ending left me confused. I avoided the weapons entirely and the halos when possible, but I ended up with the seduced ending? Is it because I didn't kill the other androids when I had the chance?

Aside the this, the visuals were really fitting as well and I liked the pacing. I would pay for a game like this.

Carrill responds:

The moment you lost control of the character, did you press the controls to break free?

I'm a little sad because this game really has the potential to be something great, but with the game problems and level layout, it is taking away from that, but before I go into specifics, I want to point something out. This is extremely similar to Gyossait in graphics and presentation, and the game Loved slightly by the storyline, especially at the beginning, but I am mainly concerned with the game problems (I'll go into the similarities last).

For the actual problems (like others have pointed out):
- The game freezes frequently, especially when shooting the gun.
- If you pause while floating back to a respawn point, you will remain in the spot you paused at after unpausing.
- The autosave pushes you too far back when freezes occurs so often. A manual save probably would have been better.
- Multiple endings are cool, but I think
- *Spoilers* I am right now trying to ascend the tower to face the deity that referred to me as a slave. I have found a way to reach the switch on the right, but not the one on the left because I can't get passed the part where there is a large cliff I would need to reach in order to make my way to the switch. I went up to the top level and there is a giant floating halo thing, but collecting it doesn't seem to do anything except transport me back to the beginning of the tower. Am I doing something wrong or is this a bug of some kind?

Still, the game is good and I'd love to play it through all four endings. I just don't want to have to refresh the page every 5 minutes to do it.

Now for the extreme similarities:
(Forgive me if you are the creator of Gyossait under a different account though if you are a different person extending the game yourself into a similar story, you should give credit where credit is due in the description or Credits page, which I haven't seen yet).
- The opening animation, though different, bares a striking resemblance to the other game, especially with the slow movement.
- The blinking collectable gun.
- The shaking and demonic sounds when you are killed.
- The fact it was made with Stencyl
- The main character's white, alien like appearance.
- The red, blinking text.
- The shooting enemies all look like the main character from Gyossait when he gets his gun (and they shoot the same bullets).
- Both games have more than one ending (with this game and other both giving the option to kill what is assumed to be a deity).

Carrill responds:

I am not Amon26 on a different account. I was merely inspired by the visual aesthetic of Gyossait. That being said, I think that a lot of the similarities you point out are merely surface level. For example, lots of characters in indie games are the color white. Gomez from FEZ is an example. Screen shakes are a common tool used to create satisfaction when the player performs an action. Other than this, there's a lot about this game that's my own. That being said, I've added Amon26 as an inspiration.

As for ascending the tower, once you've collected the cross Gomadi tells you to return underground. You must head to the lowest level of the area.