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Reviews for "Infinity Dungeon"

It's a nice game but it looks like you didn't set it to capture the arrow keys, so if I move with arrows the entire browser screen scrolls. If you have time to edit it before the Jam deadline, the API docs describe key capturing at

https://photonstorm.github.io/phaser3-docs/Phaser.Input.Keyboard.KeyboardPlugin.html

and it looks like it would just be a matter of adding a addCapture() function to your code so it should be a quick fix. I used createCursorKeys() in my game which I think handled capturing automatically IIRC so I can't just paste my own code. This looks like a really nice game so I'd hate to see it downrated because of arrow keys scrolling (I'm using Chrome on Windows but I don't think that matters).

dlodz responds:

Thanks a lot 3p0ch for the link and the explanations. I tested the preview with WASD 😅
Using `addCapture()` fixed the issue.
The game is up to date.

Really good game! I love procedurally generated games, good job!
If you can, please review the game that I made for the Game Jam too =-D

dlodz responds:

Thanks nicolashdm for your feedback. Let me check your game, I'll review it :)
The floor are not procedurally generated haha. I did it at the beginning but I was not convinced of the result. 15 maps were created manually using Tiled. If I have extra time, i'll probably create more maps.

Hey! Not bad at all! 3.5/5
I'm not exactly good at it, but i like it, only thing that seemed off:
The smallest enemies appeared to see me through walls, dunno if that's supposed to happen
Kudos to you!

dlodz responds:

Thanks Funku for your review !

Yes you are right, enemies line of sight is based on x + y distance between the mob and you, even though you are separated to them by walls. This is not the most realistic choice, but I think that was not a bad solution for the gameplay.