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Reviews for "Infinity Dungeon"

An excellent and very promising start! This little game quickly became addictive. How to imagine throwing in the towel without exploring all the levels? Having removed the grid is an appreciable choice, as is the progressive difficulty with more badass monsters during the levels. A small potion of invincibility would be nice to get out of disastrous situations (dead end surrounded by 3/4 monsters) ahah

Not a bad start. I only say that because I've noticed from some of your comments that you're planning to add more. I like the general idea, but some things were a bit confusing.

Maybe give a little explanation of what an item will do or how much health an enemy has by hovering over them? And the controls were a little clunky when trying to walk. It would be nice to be able to move faster by holding down a key (especially when there are no enemies around). Also, I'm sure the merchants are suppose to be harder to fine/more rare to encounter, but I found them so little, they felt to be a non-factor in my games. Maybe even a list of potential items. I have no idea what all was out there!

Overall, I think you're on to something cool. Good job and keep up the good work!

dlodz responds:

Hey @Hurdlera.
You're right, More explanations should be provided about items and enemies. I plan to add kind of cards that you unlock when you defeat a monster, containing the monster's abilities. What do you think about it ? I'll also try to increase a bit the merchant's appearance. Merchant menu could be a good way to provide explanations about items, even though some of them are not purchasable.
Thanks a lot for your review, it's very encouraging for the next steps.

I really liked this! It felt like a solid little rogue-lite to me. It's damn difficult, though, especially the bigger baddies like that green monster thing. The skeletons you mostly win against, but those can really drain your health down. I had no issues with the controls, it was standard rogue and made perfect sense. Showing the keyboard shortcuts when rolling over the buttons helped a lot, too. I would have liked to know -what- the items I found did. For example, I had no idea the potion bottle restored health without clicking on it and using it. Perhaps the shop-keeper guy you meet could have told you what the items did? Very nice, though. Enjoyed playing this lots!

dlodz responds:

Thanks @PhotonStorm I appreciate your review and I am happy that you enjoyed playing it. It makes sense for the shop-keeper to indicate what each item do. Didn't think about it, this is an excellent idea!

2F, 48gold. That's my record. XD

dlodz responds:

Not too bad for the first try ! Thanks for your review @Kizouriin

Seems interesting I'll try it a little more. The movement feels off and the keybindings feel a little awkward to me

dlodz responds:

Thanks for you review @Fistlek.

As you seen it's a cell by cell movement and I removed the initial grid for a sleeker render. May be if I keep the grid by default the movement feels less weird.

Is the V & B keybindings that feel akward to you ?