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Reviews for "Red Code 2"

The game was fun, but..

I upgraded the shotgun and it turned into a laser cannon, it was very effective as a shotgun, and took a lot of points to get it at the power it was. When it was a laser cannon it took forever to reload no matter how many points I put into it, the laser didn't hit nearly as many enemies as the shotgun did, that's pretty much what ended the game for me. I put so many points into something that turned out to be another thing in the end. I think the laser cannon upgrade should be optional. A save feature would be great, having to start from scratch can be frustrating, especially when so much work goes into upgrades. The setup of the game and upgrading menu take some time to get used to, and first it's extremely complicated, and I'm sure I didn't even know what everything did in the end too. Even though the setup looked cool, I think trying to make it simpler would have made the game play a lot more fun. Some of the human upgrades seemed unnecessary also, the jump was only used for small parts of the game, I'm not exactly sure what speed would do for you in the game. All in all it's a great game, and has the main concept and game play together fairly well, I think with a few more minor tweaks this game could be perfect.

nice

awesome! whats the music in the beginning please?

MakingFunGames responds:

Thanks for the 10!
The music at the beginning is Trevor Crookston- Serenade of storms, from the NG audio portal.

got bored real fast.

I dont like how the bullets are as thin as a hair

they look like pretty big hitech guns, and then fire paper thin bullets?

awesome!

The game was totally fun. The only problem is that you can save or anything.

I'll have to agree with AsassinBink

It's a good game at all.
Good graphics, nice concept and the overall gameplay is better than the 1st.

But... when I reached the third node and upgraded the recharge rate of my weapon...
Well, I got pwned. The POS laser cannon is useless and after upgrading I was unable to fight back.

You could work with checkpoints when a player dies (it could be node-based).
I was very disappointed when I did realize I'd have to start all over.