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Reviews for "Infinity Dungeon"

This is such a clever way to do a mobile-friendly dungeon crawler. I didn't survive all that long, but I had fun while I did.

This is one of the neatest looking phaser games i have seen - love the pixelart.

dlodz responds:

Thank you @PatrickOReilly!

2F, 48gold. That's my record. XD

dlodz responds:

Not too bad for the first try ! Thanks for your review @Kizouriin

It's a really addicting and fun concept of the game but it does need to be tweaked even more dospite current patches.
- Firstly food, either remove that feature or implemet food artifacts. We are constantly at the mercy of lvl & mob rng for food drops. I had many cases where I was doing well on weapons money and armor, but failed simly cause food didn't spawn for like 2 lvls in a row.
- Secodly weapon/armor/artifact drops, the lvls increase in difficulty but I had cases where armor and weapons even merchants didn't spawn in time for me to adapt to the changing difficulty. I believe all this can be solved either by making mobs spawn more artifact and food instead of 3gold. Or just make merchants spwn every 2 lvls and have each of 4 slots for 1 weapon, 1 artifact/armor, 1 food, 1arrows/bombs. That way we may sacrifice money if rng is unmerciful.
- Thirdly, the game is boring, currently it's just a grinder to see when you'll die it's addicting, but it's frustratijng and we need a sence of purpose in it. Maybe introduce quests for special loot, perhaps lvls may spawn challange gates for small heavy mob-heavy reward areas. Introduce scoreboard to show who went deepest. Achievments would be sweet. Maybe use Diablo mechanics where you do have endgame upon collecting some items and a final boss. Then The game would reset on hardcore mode when enemies deal 2x dmg. Simply put this is a game already, it just need to spiced up.

Pretty neat dungeon crawler! At the moment, this game feels like it has a good core to it and would be great with some updates to add both some pizazz and more unique gameplay mechanics to it. Some random food for thought:

I'd like it if the different characters had some different powers to use to let the player decide how they'd like to approach the game. I feel like the combat is a bit lacking at the moment: could be a bit better if there was some sound, as well as letting the sprites bump each other to signify the attack. I didn't like the introduction of the X mechanic, which I assume is missing attacks, on the later floors: that feels like a more annoying form of luck that the player can't deal with skillfully. I was actually surprised that the game doesn't let an enemy attack you when you walk up to it without being evenly spaced: not sure if that's a good thing to let the player relax more or if it's a bad thing since it lets the player be lazy and not strategize their spacing.

Right now, this game's like a good, tasty scoop of ice cream, and I want some sprinkles and whipped cream on it! Definitely looking forward to seeing this built up!