At 6/27/06 03:13 AM, BananaBreadMuffin wrote:
I'm testing the murky necrotech waters to see what helping people feels like.
There were a few people standing around at our revive point at Dunsdon - I revived two of them but there are still four more.
I didn't recognize any of them so I'm not sure if there are any NG members there or not.
As far as how it feels ... well... it feels about like 10 xp per revive... Sure, you can get the same amount of XP for using a FAK on someone (assuming you have First Aid) but you don't get to spend that extra 9 AP to do it!
Actually, I think we might want to get someone who can act as a dedicated healer to work in conjunction with the revives, mostly at entry points but also throughout our area.
The following skills would be needed:
FreeRunning, Shopping, Bargain Hunting, First Aid and Diagnosis
That character could make fairly protected runs to Treweeke mall in Dulston to stock up on FAK's at the drug store and then bet back to HQ and pop around healing people.
Consider this, starting at the HQ with 50 AP, you can get to Treweeke inside of about a dozen moves - that leaves more than 35+ AP to search the drugstore. The next day you run back using another dozen AP and that leaves you with plenty to hit all of our buildings and patch people up. There are a lot of occupied buildings along the route as well. Most of them usually need help too.
If you can manage to find about 10 FAK's each time, then you could potentially make 100 XP every other day in a support role. Realistically, you may only see about half of that but it's still not too bad considering you'll see very little combat.
The percentages to find FAK's at treweeke seem pretty high - I usually find plenty of FAK's without burning up too much AP
Anyone interested?