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Reviews for "Orbital Decay"

great 100/100 10/10 5/5

its awsome the only thing i dident like and ithink you could add is being able to scroll down because some times my fighters got in dog fights bellow me

Fun....Fun.....Fun.....Replayable 100x

You could add a game speed selection, salvage function(for the drones, to help repairs), different fighter class, New research levels for fighters, weapons, shields, etc.

Very good game to play. I'm not adding anymore suggestions since there are those before me who already voiced them. No sense in repeating what they say again. And anymore suggestions will drive you nuts make the next game to our standards....;-).

I hope to see more from you.

this is very fun......

......................but i get the feeling that this game would have been more fun if it was faster paced............the problem is at the beggining, the turret/gun is too slow, which makes it difficult to hit enemies.... maybe it is just me........and again

brilliant!

I love this game so much. Customizing and upgrading are some of my favorite things ever so you just made my week.

Few small suggestions:
-Bullet speed upgrades for the main gun would be amazing
-I'd like to see what the base stats are for each thing so I can see if the improvement is actually worth the cost or fi I should spend my cash on soemthing else.
-Make the repair drones smarter. I don't like hwo they all travel around as a group and repair one thing at a time. They need to spread out and repair multiple things at a time so I don't lose my turrets.
-i'd like an option to recall the fighters between waves to repair them (and so i can send them out as one big wave)
-the option to build (or repair?) your shield generator would have been nice.
-if you could put a space between the item cost and "RU" that would be handy.

And tht's all I can think of right now. It's still an amazing game. Favorited.

Karg responds:

issues noted, thanks. at some point during the development, i considered implementing drone and fighters management (recalling, custom repairing etc), but i favored a more action-emergent gameplay approach rather than a real-time strategy/micromanagement one.

Unique defense game

It's a fun new spin on defense games. Could of used a bit more tuning, but the basic concepts do seem to work.

Text at the bottom comes by quickly and is a bit hard to read. Overall, the text is tiny.

Being only able to scroll left/right, when there are clearly enemies above/below is a bit strange. Good job with the arrows pointing at them, but it is still an unnecessary limitation imo.