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Reviews for "You Are Disabled"

I'm not sure what your message is for this. Nearly blind people shouldn't try platforming? People who cannot walk must have really dull levels about rapists? What the crap is the point of your 'story'?
There is a mistake in the blind level with the ceiling spikes. It says "hand" instead of "head". Also, blind level is seriously too long.
The controls are solid, but this seems to just be a trial of one's patience. Also I understand its against the nature of life, as one does not pick their disability; but this is a game, so why not do that from the start? The heart screen does nothing to tell you to reset and try with different situation. But with no purpose to this story, meta-difficulty or leaderboards or bragging rights doesn't interest me. Special needs don't need this sort of bullshit, life is hard enough for them.

Kcori responds:

There are a few messages I had when developing this game. Disabled people are often unfairly mistreated by others, being disabled is difficult, one should be thankful if they're able-bodied and able-minded, and everyone should always strive to be something meaningful. Perhaps not the most focused game, but there are nothing but good intentions.

I do think I'll make the ending screen loop back to the title screen and add a way to change disabilities for those who want to replay as a different one.

Thanks for playing and reviewing.

The problem with the spastic/spaz disability is that it tries to hard to sabotage the character. I get the purpose for it, but it's way way to frequent. And makes playing that disability impossible to deal with. Because most of the time when your jumping you going backwards, making any progress null and void.

Kcori responds:

Well, disabilities in real life don't try to be fair or tolerable; they're simply there, and it sucks. You do actually move left and right at the same frequency in the game, though, at least that's how it's set up; the rng can do what it wants since it is random.

Thanks for the play and review.

I hate this game's gameplay, but I have to respect the message and the fact that if I were to enjoy the game, that would be lost. It leaves me, the player/reviewer, in a weird spot. I'm reminded of No More Heroes here, where the lengthy, boring side jobs were terrible to trudge through, but they were used to brilliant narrative and metaphorical effect and they only worked if they were "bad". Because of this, I want to give it more stars, but I can only give it a good three, because while really cool, it just isn't fun. Please don't take that as a sign that I thought it was average, however. I loved it, I just hated playing it.

Kcori responds:

I completely agree with your review and rating. The concept of giving players negative feelings in games is something that many would say is universally bad, but I wasn't sure and wanted to try it out. I think it did mostly work the way I wanted it to. Probably not something I'll try again to this degree, but I'm glad I did it.

Thanks for the thoughtful review.

I may be illiterate but I still found a short cut, think of level 2 on super mario bros. Awesome timing on some of the jumps, it is an actual test of gaming ability.

Ok game, but very frustrating, and you nearly lost me cause i felt on blindness at first, wich makes the game horrible, and only got by reading comments that you can get other disability by reloading the game. Then i ragequit later, but just because thats not my kind of platforming taste, so i wont judge on it.
I like the main idea, kinda knightlegacylike, but i just don't get your “message”, or rather I dont like/agree. ”In life, when you've got a disability, you can't do things that require this disability” is not a message, its a Captain Obvious quote.

anyway thanx for the ride, keep the good work.