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Reviews for "Infinity Dungeon"

Controls could be smoother.

Also, what's the spawn rate of the food stuffs? Don't think i saw any food beyond the first level, but that might also just be my luck.

dlodz responds:

Thanks for your feedback Buzog. What do you mean about the controls ? You are talking about movements/attacks animations ?
Spawn rate of food stuff is constant for each floor.
You can see up to 3 chicken thigh per floor (25% of chance to see each of them). Also, you can see up to 2 apples (20% of chance to see each of them).
Enemies also drop food.
When you use to play (by knowing maps, enemies stats (healthPoint, attack, defense, line of sight...)), you optimize your moves and spend less food. Anyway in some case, you could be unlucky and do not find easily food/potions.

Sorry, but this wasn't that good. It's just too confusing of a game. I did at least like how it was once again, unique. That didn't make it good. I just didn't know what was going on. The movements were so weird.

I just wanted a more straightforward game. At least it was frontpaged. Also, it's the current thumbnail for Phaser Jam 2020. I'm not really into these jams. It's okay I suppose.

dlodz responds:

Thanks for your review @Ericho. The game is a cell by cell movement and I removed the initial grid for a sleeker render. I'll try to keep the grid by default, the movements may feels less weird.
Also I have to explain more the game purpose and add new stuff to make it more fun to play.

This game has potential, but as it is it feels pretty bland and mediocre. Plenty of variety in monsters. That variety doesn't mean much when there's none anywhere else. Every character plays the same. Items are repetitive, levels are repetitive, can't open closed doors. Resting for 1 hitpoint at the cost of 10 food feels like I'm being ripped off because food is so important. I feel no desire to play again after a few runs. Didn't find a merchant and don't care to, because the game got boring. Definitely lacks something, or many things. If you find what that is and change it you could probably transform the game into an outstanding rogue game, like Rogue Fable 2 or 3.

dlodz responds:

Thanks for your constructive review Seiat.

I agree with most of your points, the game is currently not finished, I need to spend more time on it to make it better and less repetitive. It's basically a scoring game, with no real story behind it. I would add leaderboard and plenty of achievements to improve it a bit.
Every character play the same at this moment, and that will change by providing specific abilities for each of them.
You are not the first one saying that we can't open/close the doors. Allowing it could be interesting for the gameplay.
Items and levels are repetitive and that's true, new kind of maps and new items will be added in the future.
Anyway, your review is encouraging and give me strength to improve the game.

Level 2 had no stairs going down so Im stuck just wandering around.

dlodz responds:

Hello @flamewolf393 thanks for your feedback. I am sorry that you didn't find it. I verified all maps. Each level has a down stair randomly generated in an accessible area. Did you checked behind the top of a pillar ? Stairs are visible but not easy to see in that case. I didn't want to display a stair behind a door, because I consider that the player doesn't have to guess where it is.
Hope you'll find it the next time :)

EDIT: Stairs don't appear behind pillar as well.