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Reviews for "Infinity Dungeon"

Sorry, but this wasn't that good. It's just too confusing of a game. I did at least like how it was once again, unique. That didn't make it good. I just didn't know what was going on. The movements were so weird.

I just wanted a more straightforward game. At least it was frontpaged. Also, it's the current thumbnail for Phaser Jam 2020. I'm not really into these jams. It's okay I suppose.

dlodz responds:

Thanks for your review @Ericho. The game is a cell by cell movement and I removed the initial grid for a sleeker render. I'll try to keep the grid by default, the movements may feels less weird.
Also I have to explain more the game purpose and add new stuff to make it more fun to play.

Good start to a game but needs quite a bit more but I'm glad you're continuing to update it.
Not a big rogue-like fan so can't give the best advice but was craving this style today so here I am.
Would be nice if music looped. breaks immersion when the song restarts. but music is a beautiful fit.
You have the different characters so hope to see a difference in future apart from appearance in the gameplay. Maybe you could even have it just a sprite change so wizards have fireballs and explosion spells instead of arrows and bombs and you pick up scrolls for corresponding spell.
Bigger random variation in rooms as after first 2 playthroughs I already can identify the room layout from entering the new room.

dlodz responds:

Thanks @Sarlak for your feedback and advices. The music loops and you are right for few seconds there is no music at all. It's a great point! I can fix it and also add several musics.
The difference between characters is coming. I like your idea about fireballs etc and plan to do something similar. That is not my top priority but changes will happen soon!
Random variation in rooms were improved but I didn't release it yet. It will come with other features quickly.

This game has potential, but as it is it feels pretty bland and mediocre. Plenty of variety in monsters. That variety doesn't mean much when there's none anywhere else. Every character plays the same. Items are repetitive, levels are repetitive, can't open closed doors. Resting for 1 hitpoint at the cost of 10 food feels like I'm being ripped off because food is so important. I feel no desire to play again after a few runs. Didn't find a merchant and don't care to, because the game got boring. Definitely lacks something, or many things. If you find what that is and change it you could probably transform the game into an outstanding rogue game, like Rogue Fable 2 or 3.

dlodz responds:

Thanks for your constructive review Seiat.

I agree with most of your points, the game is currently not finished, I need to spend more time on it to make it better and less repetitive. It's basically a scoring game, with no real story behind it. I would add leaderboard and plenty of achievements to improve it a bit.
Every character play the same at this moment, and that will change by providing specific abilities for each of them.
You are not the first one saying that we can't open/close the doors. Allowing it could be interesting for the gameplay.
Items and levels are repetitive and that's true, new kind of maps and new items will be added in the future.
Anyway, your review is encouraging and give me strength to improve the game.

Level 2 had no stairs going down so Im stuck just wandering around.

dlodz responds:

Hello @flamewolf393 thanks for your feedback. I am sorry that you didn't find it. I verified all maps. Each level has a down stair randomly generated in an accessible area. Did you checked behind the top of a pillar ? Stairs are visible but not easy to see in that case. I didn't want to display a stair behind a door, because I consider that the player doesn't have to guess where it is.
Hope you'll find it the next time :)

EDIT: Stairs don't appear behind pillar as well.